internal void HUD_VoiceStatus(int entindex, QBoolean bTalking)
 {
     try
     {
     }
     catch (Exception e)
     {
         Log.Exception(e);
         throw;
     }
 }
Example #2
0
 internal void UpdateClientData(Edict.Native *ent, QBoolean sendweapons, ClientData.Native *cd)
 {
     try
     {
         Networking.UpdateClientData(EntityDictionary.EdictFromNative(ent), sendweapons != QBoolean.False, new ClientData(cd));
     }
     catch (Exception e)
     {
         Log.Exception(e);
         throw;
     }
 }
#pragma warning disable RCS1163 // Unused parameter.
        internal void HUD_ClientMove(PlayerMove.Native *ppmove, QBoolean server)
#pragma warning restore RCS1163 // Unused parameter.
        {
            try
            {
                if (PlayerMoveFunctions == null)
                {
                    //Get the functions separately so we can wrap them
                    PlayerMoveFunctions = Marshal.PtrToStructure <PlayerMoveFunctions>(new IntPtr(&ppmove->firstFunctionOffset));
                    EnginePhysics       = new EnginePhysics(PlayerMoveFunctions);
                }

                PlayerPhysics.Move(PlayerMove, EnginePhysics);
            }
            catch (Exception e)
            {
                Log.Exception(e);
                throw;
            }
        }
Example #4
0
 internal QBoolean AddToFullPack(EntityState.Native *state, int e, Edict.Native *ent, Edict.Native *host, HostFlags hostflags, QBoolean player, IntPtr pSet)
 {
     try
     {
         return(Networking.AddToFullPack(
                    new EntityState(state),
                    e,
                    EntityDictionary.EdictFromNative(ent),
                    EntityDictionary.EdictFromNative(host),
                    hostflags,
                    player != QBoolean.False, pSet
                    )
             ? QBoolean.True : QBoolean.False);
     }
     catch (Exception ex)
     {
         Log.Exception(ex);
         throw;
     }
 }