Example #1
0
 /// <inheritdoc cref="IGameLoopEvents.SaveLoaded"/>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 private void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
 {
     if (Context.IsMainPlayer)
     {
         PyTkMigrator.MigrateItems("SleepyEye.TentTool,  SleepyEye", _ => new TentTool());
     }
 }
Example #2
0
 /// <inheritdoc cref="IGameLoopEvents.SaveLoaded"/>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 private void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
 {
     if (Context.IsMainPlayer)
     {
         PyTkMigrator.MigrateItems("MoreGrassStarters.GrassStarterItem,  MoreGrassStarters", data =>
         {
             int which = data.GetOrDefault("whichGrass", int.Parse, defaultValue: this.MinGrassType);
             return(new GrassStarterItem(which));
         });
         PyTkMigrator.MigrateTerrainFeatures("MoreGrassStarters.CustomGrass,  MoreGrassStarters", (feature, data) =>
         {
             int type      = data.GetOrDefault("Type", int.Parse, defaultValue: this.MinGrassType);
             int weedCount = data.GetOrDefault("WeedCount", int.Parse);
             return(new CustomGrass(type, weedCount));
         });
     }
 }
 /*********
 ** Public methods
 *********/
 /// <summary>Raised after the game reads the save data into <see cref="SaveGame.loaded"/>, but before it begins restoring it.</summary>
 /// <param name="modRegistry">The mod registry with which to check for PyTK.</param>
 public static void OnSaveParsed(IModRegistry modRegistry)
 {
     PyTkMigrator.MigrateBuildings(SaveGame.loaded, new()
     {