static PxQuat setRotY(out PxMat33 m, float angle) { m = new PxMat33(PxIdentity); float cos = MathF.Cos(angle); float sin = MathF.Sin(angle); //BIOQUIRK: Overloaded indexers //BIOQUIRK: Also the lifetime of these pointers is wildly illegal if the PxMat33 is on the managed heap *(m.operator_Subscript(0)->operator_Subscript(0)) = *(m.operator_Subscript(2)->operator_Subscript(2)) = cos; *(m.operator_Subscript(0)->operator_Subscript(2)) = -sin; *(m.operator_Subscript(2)->operator_Subscript(0)) = sin; return(new PxQuat(m)); }