void CheckSend(string text) { if (text != "") { PuzzleSendManager.SetVisibilty(SendButtonState.Active); } else { PuzzleSendManager.SetVisibilty(SendButtonState.Disabled); } }
private void OnEnable() { promptObject.text = prompt; PuzzleSendManager.SetVisibilty(SendButtonState.Active); }
private void Awake() { instance = this; }