public IEnumerable <Puzzle> Get()
        {
            IEnumerable <Puzzle> rc = new List <Puzzle>();

            try
            {
                var localrc = PuzzleRepository.GetAll();
                rc = localrc.ToList();
            }
            catch (Exception e)
            {
                Logger.LogError(e, string.Empty);

                // In case of exception return empty List
            }
            return(rc);
        }
 public IEnumerable <Puzzle> Delete(int id)
 {
     PuzzleRepository.Delete(id);
     PuzzleRepository.SaveChanges();
     return(PuzzleRepository.GetAll());
 }