Example #1
0
 protected override IEnumerator End()
 {
     GameEngine.SetPuzzleEnabled(true);
     PuzzleMenu.SetActive(false);
     Menu.MenuManager.HideGameMenu();
     yield return(base.End());
 }
Example #2
0
 protected override IEnumerator Init()
 {
     Menu.MenuManager.ShowDonePanel();
     Menu.MenuManager.ShowGameMenu();
     PuzzleMenu.SetActive(false);
     yield return(base.Init());
 }
Example #3
0
        private void OnMouseOver()
        {
            if (State.CheckState <GameState>())
            {
                GameEngine.Selected = this;

                PuzzleMenu.SetAction(Rotate, Move, Up, transform.position);
                PuzzleMenu.SetActive(true);
            }
        }