Example #1
0
 public void EndPuzzle(string puzzleName)
 {
     if (puzzleName.Equals("Puzzle1"))
     {
         Puzzle1 p = gameObject.GetComponent <Puzzle1>();
         if (p.IsActive())
         {
             p.End();
         }
     }
     if (puzzleName.Equals("Puzzle2"))
     {
         Puzzle2 p = gameObject.GetComponent <Puzzle2>();
         if (p.IsActive())
         {
             p.End();
         }
     }
     if (puzzleName.Equals("Puzzle3"))
     {
         Puzzle3 p = gameObject.GetComponent <Puzzle3>();
         if (p.IsActive())
         {
             p.End();
         }
     }
 }
Example #2
0
 public void StartPuzzle(string puzzleName)
 {
     if (puzzleName.Equals("Puzzle1"))
     {
         Puzzle1 p = gameObject.GetComponent <Puzzle1>();
         if (!p.IsActive())
         {
             p.Begin();
         }
     }
     else if (puzzleName.Equals("Puzzle2"))
     {
         Puzzle2 p = gameObject.GetComponent <Puzzle2>();
         if (!p.IsActive())
         {
             p.Begin();
         }
     }
     else if (puzzleName.Equals("Puzzle3"))
     {
         Puzzle3 p = gameObject.GetComponent <Puzzle3>();
         if (!p.IsActive())
         {
             p.Begin();
         }
     }
 }