void Start () { m_masterMind = GameObject.Find("MasterMind"); managerRef = transform.parent.GetComponent<Puzzel_Manager>(); switchOn.SetActive(false); light_on.SetActive(false); }
void Start() { m_masterMind = GameObject.Find("MasterMind"); managerRef = transform.parent.GetComponent <Puzzel_Manager>(); switchOn.SetActive(false); light_on.SetActive(false); }
void Start () { Puzzel_cam = GameObject.Instantiate( ZoomCamPrefab, // clone of the original changePos, // Position Quaternion.FromToRotation(new Vector3(0, 0, 0), new Vector3(0, 0, 1)) // Rotation ) as GameObject; //Debug.Log("hejseas "); Puzzel_cam.gameObject.SetActive(false); // Activate if needed //Puzzel_cam.position = changePos; //Puzzel_cam.GetComponent<AudioListener>().enabled = false; //-------------------------------------------------------- if(Puzzelmanager_Name != ""){ current_Manager = GameObject.Find(Puzzelmanager_Name).GetComponent<Puzzel_Manager>(); uses_puzzel = true; } }
void Start() { Puzzel_cam = GameObject.Instantiate( ZoomCamPrefab, // clone of the original changePos, // Position Quaternion.FromToRotation(new Vector3(0, 0, 0), new Vector3(0, 0, 1)) // Rotation ) as GameObject; //Debug.Log("hejseas "); Puzzel_cam.gameObject.SetActive(false); // Activate if needed //Puzzel_cam.position = changePos; //Puzzel_cam.GetComponent<AudioListener>().enabled = false; //-------------------------------------------------------- if (Puzzelmanager_Name != "") { current_Manager = GameObject.Find(Puzzelmanager_Name).GetComponent <Puzzel_Manager>(); uses_puzzel = true; } }