public LevelState() { currentSeed = Game1.rand.Next(); state = LoadingState.LevelLoading; pushMessageQueue = new Queue <string>(5); messageQueueState = PushMessageQueueState.Wait; PresentationParameters pp = AnimationLib.GraphicsDevice.PresentationParameters; textureScreen = new RenderTarget2D(AnimationLib.GraphicsDevice, pp.BackBufferWidth, pp.BackBufferHeight, false, AnimationLib.GraphicsDevice.DisplayMode.Format, DepthFormat.Depth24); halfTextureScreen = new RenderTarget2D(AnimationLib.GraphicsDevice, pp.BackBufferWidth / 2, pp.BackBufferHeight / 2, false, AnimationLib.GraphicsDevice.DisplayMode.Format, DepthFormat.Depth24); quarterTextureScreen = new RenderTarget2D(AnimationLib.GraphicsDevice, pp.BackBufferWidth / 4, pp.BackBufferHeight / 4, false, AnimationLib.GraphicsDevice.DisplayMode.Format, DepthFormat.Depth24); new Thread(loadLevel).Start(); }
private void gameLogicUpdate(Microsoft.Xna.Framework.GameTime currentTime) { if (InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.PauseButton) && !player1Dead) { state = LoadingState.LevelPaused; pauseDialogMinimumTime = 0; pauseMenuItem = 0; AudioLib.playSoundEffect("monitorOpening"); } if (GameCampaign.Player_Ammunition < 0) { GameCampaign.Player_Ammunition = 0; } if (GameCampaign.Player2_Ammunition < 0) { GameCampaign.Player2_Ammunition = 0; } if (GameCampaign.Player_Ammunition > 100) { GameCampaign.Player_Ammunition = 100; } if (GameCampaign.Player2_Ammunition > 100) { GameCampaign.Player2_Ammunition = 100; } if (messageQueueState == PushMessageQueueState.Wait) { if (pushMessageQueue.Count > 0) { messageQueueState = PushMessageQueueState.FadeIn; queueTimer = 0; } } else if (messageQueueState == PushMessageQueueState.ShowMessage) { queueTimer += currentTime.ElapsedGameTime.Milliseconds; if (queueTimer > 1000f + (25 * pushMessageQueue.Peek().Length)) { messageQueueState = PushMessageQueueState.FadeOut; queueTimer = 0; } } else if (messageQueueState == PushMessageQueueState.FadeIn) { queueTimer += currentTime.ElapsedGameTime.Milliseconds; if (queueTimer > 200f) { messageQueueState = PushMessageQueueState.ShowMessage; queueTimer = 0; } } else if (messageQueueState == PushMessageQueueState.FadeOut) { queueTimer += currentTime.ElapsedGameTime.Milliseconds; if (queueTimer > 200f) { messageQueueState = PushMessageQueueState.Wait; queueTimer = 0; pushMessageQueue.Dequeue(); } } for (int i = 0; i < entityList.Count; i++) { if (Vector2.Distance(cameraFocus.CenterPoint, entityList[i].CenterPoint) < 800 || entityList[i] is Player) { entityList[i].update(currentTime); } } elapsedLevelTime += currentTime.ElapsedGameTime.Milliseconds; particleSet.update(currentTime); #if WINDOWS entityList.RemoveAll(en => en.Remove_From_List == true); #elif XBOX XboxTools.RemoveAll(entityList, XboxTools.IsEntityToBeRemoved); XboxTools.RemoveAll(acidSpitters, XboxTools.IsEntityToBeRemoved); #endif if (cameraFocus != null) { int pointX = (int)cameraFocus.CenterPoint.X; int pointY = (int)cameraFocus.CenterPoint.Y; camera = Matrix.CreateTranslation(new Vector3((pointX * -1) + (GlobalGameConstants.GameResolutionWidth / 2), (pointY * -1) + (GlobalGameConstants.GameResolutionHeight / 2), 0.0f)); //camera = Matrix.CreateScale(0.1f); } gui.update(currentTime); if (player1Dead) { fadeOutTime += currentTime.ElapsedGameTime.Milliseconds; gui.BlackFadeOverlay = fadeOutTime / fadeOutDuration; if (fadeOutTime >= fadeOutDuration) { BackGroundAudio.stopAllSongs(); isComplete = true; } } if (endFlagReached) { BackGroundAudio.stopAllSongs(); isComplete = true; } #if DEBUG if (InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.SwitchItem2) != InputDevice2.PlayerPad.NoPad) { showStats = true; } else { showStats = false; } #endif }