Example #1
0
    public static void MakePunyPlaneAsChildOfSelection()
    {
        // We start by creating a PunyPlane in the top level of the
        // Heirarchy.
        PunyPlane pp = PunyPlane.Create();

        // And if we've got a GameObject currently selected in the
        // heirarchy, we'll reparent the PunyPlane to our selected
        // object.
        if (Selection.activeGameObject)
        {
            pp.gameObject.transform.parent = Selection.activeGameObject.transform;
        }
    }
Example #2
0
 public static void MakePunyPlane()
 {
     // This function simply creates a PunyPlane in the top level of the
     // Heirarchy.
     PunyPlane.Create();
 }