Example #1
0
        private void Barrage(Player player)
        {
            TheWorldProjectile tw = ActiveInstance;

            if (tw?.State == "Idle" || tw?.State == "Punch" || tw?.State == TheWorldAI.KnifeThrow.ToString())
            {
                tw?.SetState(TheWorldAI.Barrage.ToString());

                string     path       = "Projectiles/Stands/Crusaders/TheWorld/";
                Projectile projectile = tw.projectile;
                int        i          = PunchBarrage.CreateBarrage(path + "TWRush", projectile, projectile.Center.DirectTo(ActiveInstance.MousePosition, 24f), tw.GetBarrageDamage(), path + "TWRushBack");
                tw.Barrage = Main.projectile[i];
            }
        }
Example #2
0
        private void Barrage(Player player)
        {
            StarPlatinumProjectile sp = ActiveInstance;

            if (sp?.State == "Idle")
            {
                sp?.SetState(SPStates.Barrage.ToString());

                string     path       = "Projectiles/Stands/Crusaders/StarPlatinum/";
                Projectile projectile = sp.projectile;
                int        i          = PunchBarrage.CreateBarrage(path + "StarFist", projectile, projectile.Center.DirectTo(ActiveInstance.MousePosition, 24f), sp.GetBarrageDamage(), path + "StarFistBack");
                sp.Barrage = Main.projectile[i];
            }
        }
Example #3
0
        private void Barrage(Player player)
        {
            KingCrimsonProjectile kc = ActiveInstance;

            if (kc?.State == "Idle")
            {
                kc?.SetState(KCStates.Barrage.ToString());

                string     path       = "Projectiles/Stands/Italy/KingCrimson/";
                Projectile projectile = kc.projectile;
                int        i          = PunchBarrage.CreateBarrage(path + "KCFistFront", projectile, projectile.Center.DirectTo(ActiveInstance.MousePosition, 24f), kc.GetBarrageDamage(), path + "KCFistBack");
                kc.Barrage = Main.projectile[i];
            }
        }