void Start() { activePanel = loadingMenuPanel; mainMenuPanel.SetActive (false); hostGamePanel.SetActive(false); joinGamePanel.SetActive (false); clientLobbyPanel.SetActive (false); hostLobbyPanel.SetActive (false); networkManager = GameObject.Find ("GameManager").GetComponent<PunNetworkManager>(); isServerListReturned = false; }
void Start() { activePanel = loadingMenuPanel; mainMenuPanel.SetActive(false); hostGamePanel.SetActive(false); joinGamePanel.SetActive(false); clientLobbyPanel.SetActive(false); hostLobbyPanel.SetActive(false); networkManager = GameObject.Find("GameManager").GetComponent <PunNetworkManager>(); isServerListReturned = false; }
private void Start() { if (instance != null) { Destroy(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { activeState = new MenuState (this); networkManager = gameObject.GetComponent<PunNetworkManager>(); }
// Use this for initialization void Start() { activeState = new MenuState(this); networkManager = gameObject.GetComponent <PunNetworkManager>(); }