// TODO Figure out how to get // colortest1.offset = pulsers[0] and other similar things out of here private void GoalPulse() { CollisionDetect(rctPlayer, rctBlueGoal); CollisionDetect(rctTarget, rctGoal); Pulser.Pulsing(Pulsers, PulseBool); colorTest1.Offset = Pulsers[0]; colorTest1.Offset = Pulsers[1]; enmColor.Offset = Pulsers[2]; d.Offset = Pulsers[3]; win[0] = rdL.Offset; win[1] = blL.Offset; Pulser.WinPulse(win, winBool); rdL.Offset = win[0]; blL.Offset = win[1]; if (rctLight.Opacity > 0.5) { rctLight.Opacity -= 0.03; } else { rctLight.Opacity += 0.03; } }