Example #1
0
        //static void SetSocketOpt(NetMQSocket socket)
        //{
        //    socket.Options.TcpKeepalive = true;
        //    socket.Options.ReconnectIntervalMax = TimeSpan.FromMilliseconds(30000);
        //    socket.Options.Linger = TimeSpan.FromMilliseconds(0);
        //    //socket.KeepAlive = true;
        //    //socket.ReconnectIntervalMax = TimeSpan.FromMilliseconds(30000);
        //    //socket.Linger = TimeSpan.FromMilliseconds(0);
        //}

        static public Socket_NanoMsg Create(SocketType socketType)
        {
            NanomsgSocketBase socket;

            switch (socketType)
            {
            case SocketType.Pub:
                socket = new PublishSocket();
                return(new Socket_NanoMsg(socket));

            case SocketType.Pull:
                socket = new PullSocket();
                return(new Socket_NanoMsg(socket));

            case SocketType.Push:
                socket = new PushSocket();
                return(new Socket_NanoMsg(socket));

            case SocketType.Sub:
                socket = new SubscribeSocket();
                return(new Socket_NanoMsg(socket));

            default:
                throw new Exception("Non support SocketType.");
            }
        }
Example #2
0
        public static void Execute(string[] args)
        {
            string[] values = args;
            if (values.Length != 3)
            {
                throw new ArgumentException("Invalid number parameters.");
            }
            switch (values[1].Trim().ToLower())
            {
            case "publisher":
                using (var s = new PublishSocket())
                {
                    s.Bind(values[2]);
                    int i = 0;
                    while (true)
                    {
                        byte[] b = Encoding.ASCII.GetBytes("Publish Counter is " + ++i);
                        s.Send(b);
                        Console.Write(".");
                        Thread.Sleep(2000);
                    }
                }
                break;

            case "subscriber":
                using (var s = new SubscribeSocket())
                {
                    //Needs to match the first portion of the message being received.
                    s.Subscribe("Publish Counter");
                    s.Connect(values[2]);
                    while (true)
                    {
                        byte[] b = s.Receive();
                        if (b != null)
                        {
                            Console.WriteLine("Received: " + Encoding.ASCII.GetString(b));
                        }
                        else
                        {
                            Console.WriteLine("x");
                        }
                    }
                }
                break;
            }
        }
Example #3
0
 /*
  * The World Server is simply a Publish server which loops over a queue of
  * events and a list of connections and sends each connection those events.
  *
  * Events from the world server will be sent in the form of:
  *      "<id> <event> <arg0> [... [<argN>]]
  */
 public void WorldThreadProc ()
 {
     using (var sock = new PublishSocket())
     {
         /*
          * World Server does nothing except output the received events from
          * the channel. The events are simply strings. Thus this means
          * there needs to be another thread crunching on the events and
          * connected ids. Thus, something else generates the events sent on
          * the world server.
          */
         sock.Bind(url + ":8888");
         while (running) {
             string e = eventChannel.Receive();
             Console.WriteLine("Sending: `" + e + "`");
             sock.Send(Encoding.UTF8.GetBytes(e));
         }
     }
 }
Example #4
0
        public static void Execute()
        {
            Console.WriteLine("Executing pubsub test ");
            int receiveCount = 0;
            var clientThread = new Thread(
                () =>
            {
                var subscriber = new SubscribeSocket();
                subscriber.Connect(InprocAddress);
                subscriber.Subscribe("TestMessage");

                byte[] streamOutput = new byte[BufferSize];
                while (true)
                {
                    var sw = Stopwatch.StartNew();
                    for (int i = 0; i < Iter; i++)
                    {
                        int read     = 0;
                        streamOutput = subscriber.Receive();
                        read         = streamOutput.Length;
                        //using (var stream = subscriber.ReceiveStream())
                        //    while (stream.Length != stream.Position)
                        //    {
                        //        read += stream.Read(streamOutput, 0, streamOutput.Length);
                        //        var message = Encoding.ASCII.GetString(streamOutput, 0, read);
                        //        Trace.Assert(message.StartsWith("TestMessage"));
                        //
                        //        break;
                        //    }

                        ++receiveCount;
                    }
                    sw.Stop();
                    var secondsPerSend = sw.Elapsed.TotalSeconds / (double)Iter;
                    Console.WriteLine("Time {0} us, {1} per second, {2} mb/s ",
                                      (int)(secondsPerSend * 1000d * 1000d),
                                      (int)(1d / secondsPerSend),
                                      (int)(DataSize * 2d / (1024d * 1024d * secondsPerSend)));
                }
            });

            clientThread.Start();


            {
                var publisher = new PublishSocket();
                publisher.Bind(InprocAddress);
                Thread.Sleep(100);
                var sw        = Stopwatch.StartNew();
                int sendCount = 0;
                var text      = "TestMessage" + new string('q', 10);
                var data      = Encoding.ASCII.GetBytes(text);
                while (sw.Elapsed.TotalSeconds < 10)
                {
                    publisher.Send(data);
                    ++sendCount;
                }
                Thread.Sleep(100);
                clientThread.Abort();

                Console.WriteLine("Send count {0} receive count {1}", sendCount, receiveCount);
                publisher.Dispose();
            }
        }