public PterosaurStep10(PterosaurBehaviour pterosaurBehaviour) { // TODO: Complete member initialization this.pterosaurBehaviour = pterosaurBehaviour; pterosaurStep = E_PterosaurStep.Step10; animator = pterosaurBehaviour.Animator; pterosaurBehaviour.AddStep(this); }
public PterosaurStep6(PterosaurBehaviour pterosaurBehaviour) { // TODO: Complete member initialization this.pterosaurBehaviour = pterosaurBehaviour; pterosaurStep = E_PterosaurStep.Step6; animator = pterosaurBehaviour.Animator; pterosaurBehaviour.AddStep(this); fixedPos = pterosaurBehaviour.transform.position + pterosaurBehaviour.transform.forward * 10 - pterosaurBehaviour.transform.right * 10 + pterosaurBehaviour.transform.up * 3; }
public PterosaurStep8(PterosaurBehaviour pterosaurBehaviour) { // TODO: Complete member initialization this.pterosaurBehaviour = pterosaurBehaviour; pterosaurStep = E_PterosaurStep.Step8; animator = pterosaurBehaviour.Animator; pterosaurBehaviour.AddStep(this); fixedPos = new Vector3(148.15f, 12.35f, 53.44f); }
public PterosaurStep1(PterosaurBehaviour pterosaurBehaviour) { // TODO: Complete member initialization this.pterosaurBehaviour = pterosaurBehaviour; pterosaurStep = E_PterosaurStep.Step1; animator = pterosaurBehaviour.Animator; pterosaurBehaviour.AddStep(this); fixedPos = pterosaurBehaviour.transform.position + Vector3.up * 4; canUpdateSkill = false; }