public static void SurfaceAnimals() { Console.WriteLine("Pterodactyl I am!"); Pterodactyl pterodactyl = new Pterodactyl(); Console.WriteLine($"Tail: {pterodactyl.Tail}."); Console.WriteLine($"Location: {pterodactyl.Location}."); Console.WriteLine($"Feed Cost:${pterodactyl.FeedCost}."); Console.WriteLine($"# of Eyes: {pterodactyl.Eyes}."); Console.WriteLine($"Are they Safe: {pterodactyl.Safe}."); Console.WriteLine($"Flyer: {pterodactyl.Flyer()}."); Console.WriteLine($"Eat: {pterodactyl.Eat()}."); Console.WriteLine($"Speak: {pterodactyl.Speak()}."); Console.WriteLine(""); Console.WriteLine("Flying-Spider I am!"); FlyingSpider flyingSpider = new FlyingSpider(); Console.WriteLine($"Tail: {flyingSpider.Tail}."); Console.WriteLine($"Location: {flyingSpider.Location}."); Console.WriteLine($"Feed Cost:${flyingSpider.FeedCost}."); Console.WriteLine($"# of Eyes: {flyingSpider.Eyes}."); Console.WriteLine($"Are they Safe: {flyingSpider.Safe()}."); Console.WriteLine($"Flyer: {flyingSpider.Flyer()}."); Console.WriteLine($"Eat: {flyingSpider.Eat()}."); Console.WriteLine($"Speak: {flyingSpider.Speak()}."); //Two Interfaces here! Console.WriteLine(""); Console.WriteLine("T-Rex I am!"); TRex rex = new TRex(); Console.WriteLine($"Tail: {rex.Tail}."); Console.WriteLine($"Location: {rex.Location}."); Console.WriteLine($"Feed Cost:${rex.FeedCost}."); Console.WriteLine($"# of Eyes: {rex.Eyes}."); Console.WriteLine($"Are they Safe: {rex.Safe}."); Console.WriteLine($"Walking: {rex.Walking()}."); Console.WriteLine($"Eat: {rex.Eat()}."); Console.WriteLine($"Speak: {rex.Speak()}."); Console.WriteLine($"Drinking: {rex.Drinking()}."); Console.WriteLine($"Interface => Fun Tricks: {rex.FunTricks}."); Console.WriteLine($"Interface => Loves Humans: {rex.lovesHumans}."); Console.WriteLine(""); Console.WriteLine("Brontosaurus I am!"); Brontosaurs brontosaurs = new Brontosaurs(); Console.WriteLine($"Tail: {brontosaurs.Tail}."); Console.WriteLine($"Location: {brontosaurs.Location}."); Console.WriteLine($"Feed Cost:${brontosaurs.FeedCost}."); Console.WriteLine($"# of Eyes: {brontosaurs.Eyes}."); Console.WriteLine($"Are they Safe: {brontosaurs.Safe}."); Console.WriteLine($"Walking: {brontosaurs.Walking()}."); Console.WriteLine($"Eat: {brontosaurs.Eat()}."); Console.WriteLine($"Speak: {brontosaurs.Speak()}."); Console.WriteLine($"Drinking: {brontosaurs.Drinking()}."); }
static async Task Pterodactyl1_0(string host, string key) { var pterodactyl = new Pterodactyl(host, key); var account = await pterodactyl.V1_0.Client.Account.GetAccountAsync(); Console.WriteLine($"\n Account of the user {account.Username}"); Console.WriteLine($"\n Email: {account.Email}"); }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ai = animator.GetComponent <Pterodactyl>(); perception = animator.GetComponent <Perception>(); _Animator = animator; movementSpeed = ai.movementSpeed; transform = animator.transform; rigidbody = animator.GetComponent <Rigidbody2D>(); retreatSpeed = ai.retreatSpeed; }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { swoopTimer = Random.Range(10, 20); ai = animator.GetComponent <Pterodactyl>(); rigidbody = ai.GetComponent <Rigidbody2D>(); movementSpeed = ai.movementSpeed; transform = ai.transform; _Animator = animator; aStar = ai.aStar; FindNewPath(); }
private static void DinosaurTests() { Dinosaur dino1 = new Dinosaur(); dino1.Size = 10; // dino1.Eat(); TRex tRex = new TRex(); tRex.Size = 20; // tRex.Eat(); Dinosaur dino2 = new TRex(); // upcasting // dino2.Eat(); Dinosaur dino3 = new Pterodactyl(); // upcasting // dino3.Eat(); Dinosaur dino4 = new Dinosaur(); dino4 = (TRex)tRex; // dino4.Eat(); dino4 = (Pterodactyl)dino3; // dino4.Eat(); Dinosaur dino6 = dino3 as Pterodactyl; // This is a way to test if the object is valid dino6.Sleep(); TRex tRex3 = dino1 as TRex; dino1.Sleep(); Dinosaur[] dinoArray = { dino1, tRex, dino2, dino3 }; foreach (Dinosaur item in dinoArray) { if (item is TRex) //Is there an object with that name { item.Eat(); } if (item is Pterodactyl) { item.Sleep(); } } GenericsList <Dinosaur> dinoList = new GenericsList <Dinosaur>(); dinoList.Add(dino1); dinoList.Add(tRex); dinoList.Add(dino2); dinoList.Add(dino3); }
/// <summary> /// Runs when the PterodactylMoveEvent fires. It updates the position /// of the Control to that of the model. /// </summary> public void NotifyMoved(object sender, EventArgs e) { Pterodactyl pterodactyl = sender as Pterodactyl; // Determine the endpoint of the move vector double xPos = Canvas.GetLeft(this) + pterodactyl.speed * Math.Cos(((pterodactyl.angle + 180) * Math.PI / 180)); double yPos = Canvas.GetTop(this) + pterodactyl.speed * Math.Sin(((pterodactyl.angle + 180) * Math.PI / 180)); pterodactyl.coords = new Point(xPos, yPos); // Flipping the image to turn left or right if (xPos < Canvas.GetLeft(this)) { LayoutTransform = new ScaleTransform() { ScaleX = 1 } } ; else { LayoutTransform = new ScaleTransform() { ScaleX = -1 } }; // Handles transporting the Control from one side of the screen to the other if (xPos > (1440 - Width)) { xPos -= 1440 - Width; } else if (xPos < 0) { xPos += 1440 - Width; } if (yPos >= 0 && yPos <= 900 - (Height * 2)) { Canvas.SetTop(this, yPos); } Canvas.SetLeft(this, xPos); }
/// <summary> /// Runs when the World.Instance.SpawnPterodactyl fires. It creates the /// Pterodactyls. /// </summary> public void NotifySpawn(object sender, EventArgs e) { if (!spawned) { Pterodactyl p = new Pterodactyl(); p.coords = new Point(0, 0); // *** Set this to a respawn platform *** PterodactylControl pCtrl = new PterodactylControl(p.imagePath); // Subscribe to the event handlers p.PterodactylMoveEvent += pCtrl.NotifyMoved; p.PterodactylStateChange += pCtrl.NotifyState; p.PterodactylDestroyed += pCtrl.NotifyDestroy; Canvas.SetTop(pCtrl, p.coords.y); Canvas.SetLeft(pCtrl, p.coords.x); Canvas canvas = Parent as Canvas; canvas.Children.Add(pCtrl); spawned = true; } }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ai = animator.GetComponent <Pterodactyl>(); perception = animator.GetComponent <Perception>(); _Animator = animator; movementSpeed = ai.movementSpeed; transform = animator.transform; rigidbody = animator.GetComponent <Rigidbody2D>(); aStar = ai.aStar; ai.OnHit += Retreat; swoopSpeed = ai.swoopSpeed; pathFindingSwoopSpeed = ai.pathFindingSwoopSpeed; hasTwoTargets = SetStartAndEnd(); reachedFirstTarget = false; if (hasTwoTargets) { FindNewPath(); } }
static async Task Pterodactyl0_7(string host, string key) { var pterodactyl = new Pterodactyl(host, key); var servers = await pterodactyl.V0_7.Client.Servers.GetServersAsync(); var server = servers[0]; if (server == null) { throw new PterodactylException("Server not found."); } var resource = await server.GetResourceAsync(); Console.WriteLine($"\nServer stats of {server.Name}"); Console.WriteLine($"CPU: {resource.CPU.Current} / {resource.CPU.Limit}"); Console.WriteLine($"Memory: {resource.Memory.Current} / {resource.Memory.Limit}"); Console.WriteLine($"State: {resource.State}"); Console.WriteLine($"Total Disk: {resource.Disk.Current} / {resource.Disk.Limit}"); }
public static void RunWeek3Classwork() { //Week 3 in class //Deconstructor //ClassMaterial.Week1.Week3.Square MySquare0 = new ClassMaterial.Week1.Week3.Square(11,22); ClassMaterial.Week1.Week3.Square MySquare = new ClassMaterial.Week1.Week3.Square(3, 3); // //var (length, height) = MySquare; // int length = 5, height = 5;//////////, top = 100; MySquare.Deconstruct(out length, out height); //////////, out top); System.Console.WriteLine("MySquare.Length = " + MySquare.Length); // (length, height) = MySquare; System.Console.WriteLine("2nd MySquare.Length = " + MySquare.Length); //ClassMaterial.Week1.Week3.Square MySquare2 = new ClassMaterial.Week1.Week3.Square(,); //MySquare.Deconstruct(out length, out height); System.Console.WriteLine(length); // //ClassMaterial.Week1.Week3.Square MySquare3 = new ClassMaterial.Week1.Week3.Square(3,3); ClassMaterial.Week1.Week3.Square yourSquare = new ClassMaterial.Week1.Week3.Square { Length = 5, Height = 5, Color = "Blue" }; Dinosaur dino1 = new Dinosaur(); dino1.Size = 10; TRex tRex = new TRex(); tRex.Size = 20; Dinosaur dino2 = new TRex(); //upcasting //Now play with private, public, protected and sealed of the // base and child class to see // what you can access with the dot operator dino2.Eat(); Dinosaur dino3 = new Pterodactyl(); //upcasting dino3.Eat(); Dinosaur dino4 = new Dinosaur(); dino4 = (TRex)tRex; dino4.Eat(); dino4 = (Pterodactyl)dino3; dino4.Eat(); System.Console.WriteLine("Now let's try an IS:"); Dinosaur[] dinoArray = { dino1, tRex, dino2, dino3 }; foreach (Dinosaur item in dinoArray) { if (item is TRex) { item.Eat(); } /* * if( item is Pterodactyl) * { * item.Sleep(); * * } * */ } System.Console.WriteLine(Utility.AddTwoNumbers(10101, 1010)); System.Console.WriteLine(Utility.AddTwoNumbers(10101, 1010)); var dinoList = new List <Dinosaur>(10000); dinoList.Add(dino1); dinoList.Add(tRex); dinoList.Add(dino2); dinoList.Add(dino3); foreach (var item in dinoList) { Console.WriteLine(item); } dinoList.ForEach(item => Console.Write(item + ",")); System.Console.WriteLine("Week3Classwork"); }
/// <summary> /// Runs when the PterodactylStateChange fires. It updates the graphic /// of the Control to that of the model's state. /// </summary> public void NotifyState(object sender, EventArgs e) { Pterodactyl pterodactyl = sender as Pterodactyl; Source = new BitmapImage(new Uri(pterodactyl.imagePath, UriKind.Relative)); }
private static void Week3Dinosaurs() { //Dinosaur examples (week3 topics continued) Dinosaur dino1 = new Dinosaur(); dino1.Size = 10; dino1.Eat(); //Dinosaur Eat TRex tRex = new TRex(); tRex.Size = 201; tRex.Eat(); //TRex Eat Dinosaur dino2 = new TRex(); //Upcasting (implicit) dino2.Eat(); //TRex Eat Dinosaur dino3 = new Pterodactyl(); //Upcasting (implicit) dino3.Eat(); //Pterodactyl Eat Dinosaur dino4 = new Dinosaur(); //Downcasting (explicit) dino4 = (TRex)tRex; dino4.Eat(); //TRex Eat /* * Console.WriteLine("--------------------------------"); * Console.WriteLine("..........'as' example.........."); * Console.WriteLine("--------------------------------"); * //gives -- Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. * //basically, trying to test if dino10 is a Pterodactyl. It isn't, so returns as null * Dinosaur dino6 = dino10 as Pterodactyl; * dino6.Sleep(); */ Console.WriteLine("--------------------------------"); Console.WriteLine("...array and 'is' example......."); Console.WriteLine("--------------------------------"); Dinosaur[] dinoArray = { dino1, tRex, dino2, dino3 }; foreach (Dinosaur item in dinoArray) { if (item is TRex) { item.Eat(); } if (item is Pterodactyl) { item.Sleep(); } } /* * Console.WriteLine(tRex.Size); * Dinosaur.Raptor dino2 = new Dinosaur.Raptor(); * dino2.Skin = true; * dino2.Eat(); * //call default constructor with object initializers (optional parameters, default values) * Square yourSquare = new Square {Length = 5, Height =5, Color = "Blue"}; * Console.WriteLine("yourSquare Color is " + yourSquare.Color); */ //deconstructor pattern call /* * https://docs.microsoft.com/en-us/dotnet/csharp/deconstruct * https://stackoverflow.com/questions/40906305/c-sharp-7-0-deconstructor */ /* * Square mySquare = new Square(3, 3); * var (length, height) = mySquare; * //the following 2 lines are interchageable with the above "var" line, same result * //int l, w; * //mySquare.Deconstruct(out l, out w); * * Console.WriteLine(mySquare.Length); * Console.WriteLine(length); */ }
public void PterodactylTest2Moving() { Pterodactyl testTwo = new Pterodactyl(); Assert.Equal("I like to move it move it", testTwo.Moving()); }
public void PterodactylTest1Speak() { Pterodactyl testOne = new Pterodactyl(); Assert.Equal("Kaaaaaaaaahnnnn", testOne.Speak()); }