protected override void Main()
        {
            Thread.CurrentThread.Priority = ThreadPriority.AboveNormal;
            //Thread.CurrentThread.Priority = ThreadPriority.Normal;
            Console.WriteLine("AudioComponentThread.Start()");
            try
            {
                while (true)
                {
                    ThreadTaskQueue.HandleEnqueued();
                    if (!Running)
                    {
                        break;
                    }

                    PspAudio.Update();
                    Thread.Sleep(1);
                }

                PspAudio.StopSynchronized();
            }
            finally
            {
                Console.WriteLine("AudioComponentThread.End()");
            }
        }