Example #1
0
    void Start()
    {
        Tail = GetComponent <Tail>();

        // Link proximity field
        ProximityHandler proximityField = GetComponentInChildren <ProximityHandler>();

        proximityField.EventOnProximityEnter += OnProximityEnter;
    }
Example #2
0
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(gameObject);
     }
 }
Example #3
0
    public void Start()
    {
        input = GetComponent <InputProxy>();


        if (NetworkHelper.IsServerSide())
        {
            // Link proximity field
            ProximityHandler proximityField = GetComponentInChildren <ProximityHandler>();
            proximityField.EventOnProximityEnter += proximityField_EventOnProximityEnter;
        }
    }
Example #4
0
 protected override void ActivateServer()
 {
     proximityHandler        = Owner.GetComponentInChildren <ProximityHandler>();
     oldProximityRadius      = proximityHandler.Radius;
     proximityHandler.Radius = newProximityRadius;
 }