void Start() { Tail = GetComponent <Tail>(); // Link proximity field ProximityHandler proximityField = GetComponentInChildren <ProximityHandler>(); proximityField.EventOnProximityEnter += OnProximityEnter; }
private void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
public void Start() { input = GetComponent <InputProxy>(); if (NetworkHelper.IsServerSide()) { // Link proximity field ProximityHandler proximityField = GetComponentInChildren <ProximityHandler>(); proximityField.EventOnProximityEnter += proximityField_EventOnProximityEnter; } }
protected override void ActivateServer() { proximityHandler = Owner.GetComponentInChildren <ProximityHandler>(); oldProximityRadius = proximityHandler.Radius; proximityHandler.Radius = newProximityRadius; }