/// <summary> /// /// </summary> /// <param name="points"></param> /// <param name="indexMap"></param> /// <param name="tolerance"></param> /// <returns></returns> public static List <Vector3d> RemoveCoincident(this IEnumerable <Vector3d> points, out List <int> indexMap, double tolerance = D.ZeroTolerance) { return(Proximity.RemoveCoincident(points, p => p, out indexMap, tolerance)); }
/// <summary> /// /// </summary> /// <param name="points"></param> /// <param name="tolerance"></param> /// <returns></returns> public static IEnumerable <Vector3d> RemoveCoincident(this IEnumerable <Vector3d> points, double tolerance = D.ZeroTolerance) { return(Proximity.RemoveCoincident(points, p => p, tolerance)); }