// 根据主键proID返回指定的Province实体 public static ProvinceBusEntity GetEntity(int proID) { ProvinceByPK exec = new ProvinceByPK(); exec.ProID = proID; ProvinceBusEntity obj = new ProvinceBusEntity(); obj.MetaDataTable = exec.ExecDataTable(); return(obj); }
// 公用静态方法,插入一条记录 InsertProvince public static bool InsertEntity(ProvinceBusEntity obj) { ProvinceInsert exec = new ProvinceInsert(); try { exec.ReceiveParameter(obj); exec.ExecNoQuery(); return(true); } catch (Exception ex) { //throw ex; return(false); } finally { obj = null; } }
// 公用静态方法,修改一条记录 UpdateProvince public static bool UpdateEntity(ProvinceBusEntity obj) { if (obj == null || obj.IsEmpty) { return(false); } ProvinceUpdate exec = new ProvinceUpdate(); try { exec.ReceiveParameter(obj); exec.ExecNoQuery(); return(true); } catch (Exception ex) { //throw ex; return(false); } finally { obj = null; } }
// 修改由实体指定的一条记录 ModifyProvince public bool Modify(ProvinceBusEntity obj) { return(UpdateEntity(obj)); }
// 添加由实体指定的一条记录 AddProvince public bool Add(ProvinceBusEntity obj) { return(InsertEntity(obj)); }