//确定按钮
        private void Determine(object sender, RoutedEventArgs e)
        {
            String password = NonPublicInformationPassword.Password;

            if ("111" == password)
            {
                try
                {
                    //与U盘交互
                    //1.打包协议到result;
                    byte[] send = null;
                    //获取电脑的uuid字节数组-即加密狗的内容
                    ProtocolConstant.USB_DOG_CONTENT = Encoding.UTF8.GetBytes(Get_UUID());
                    new MakerUSBDogFrame().PackData(ref send, new byte[] { 0xF0 }, ProtocolConstant.USB_DOG_CONTENT);
                    //Console.WriteLine("加密后的报文" + ProtocolUtil.ByteToStringOk(send));
                    //byte[] test = null;
                    //new MakerUSBDogFrame().PackData(ref test, new byte[] { 0xF0 }, Encoding.UTF8.GetBytes("hello"));
                    logger.Debug("激活:" + ProtocolUtil.ByteToStringOk(send));

                    //2.判断当前是否已经连接过串口
                    SerialPortUtil.CheckPort();
                    if (SerialPortUtil.portName == "")
                    {
                        MessageBoxX.Warning(LanguageUtils.ConvertLanguage("请先连接串口", "Please connect the serial port first"));

                        return;
                    }
                    if (SerialPortUtil.SerialPort != null)
                    {
                        SerialPortUtil.SerialPort = null;
                    }
                    if (serialPort == null)
                    {
                        serialPort = SerialPortUtil.ConnectSerialPort(OnPortDataReceived);

                        try
                        {
                            serialPort.Open();
                        }
                        catch (UnauthorizedAccessException ex)
                        {
                            MessageBoxX.Warning(LanguageUtils.ConvertLanguage("串口被占用", "Serial port is occupied"));
                            return;
                        }
                        catch (IOException ex)
                        {
                            MessageBoxX.Warning(LanguageUtils.ConvertLanguage("串口不存在", "Serial port does not exist"));
                            this.Close();
                            return;
                        }

                        serialPort.Write(send, 0, send.Length);

                        //发送的定时器
                        threadTimer = new System.Threading.Timer(new System.Threading.TimerCallback(ReissueThreeTimes), send, 500, 500);
                    }
                }
                catch (Exception ex)
                {
                    logger.Error("激活异常");
                    //Console.WriteLine("激活异常");
                }
                //else
                //{
                //    if (!serialPort.IsOpen)
                //    {
                //        try
                //        {
                //            serialPort.Open();
                //        }
                //        catch (UnauthorizedAccessException ex)
                //        {
                //            MessageBoxX.Warning("串口被占用", "温馨提示", MessageBoxButton.OK, MessageBoxImage.Warning);
                //            return;
                //        }
                //        catch (IOException ex)
                //        {
                //            MessageBoxX.Warning("串口不存在", "温馨提示", MessageBoxButton.OK, MessageBoxImage.Warning);
                //            return;
                //        }
                //    }
                //}
            }
            else
            {
                MessageBoxX.Warning(LanguageUtils.ConvertLanguage("密码错误,请重新输入", "Password error, please retype"));
            }
        }