/// <summary>
        /// 注册协议处理
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="protoBase"></param>
        public void MsgRegister(Conn conn, ProtocolBase protoBase)
        {
            //开始读取的位置
            int           start      = 0;
            ProtocolBytes protoBytes = (ProtocolBytes)protoBase;
            string        protoName  = protoBytes.GetString(start, ref start);
            string        id         = protoBytes.GetString(start, ref start);
            string        pw         = protoBytes.GetString(start, ref start);


            //构建返回协议
            protoBytes = new ProtocolBytes();
            protoBytes.AddString(protoName);
            //注册成功返回0,失败返回-1
            if (DataHelper.Instance.Register(id, pw))
            {
                protoBytes.AddInt(0);
            }
            else
            {
                protoBytes.AddInt(-1);
            }

            //创建角色
            DataHelper.Instance.CreatePlayer(id);

            //返回协议给客户端
            conn.Send(protoBytes);
            //测试用
            //Console.WriteLine(protoBytes.GetDesc());
        }
Example #2
0
    /// <summary>
    /// 开始战斗
    /// </summary>
    /// <param name="player"></param>
    /// <param name="protoBase"></param>
    public void MsgStartFight(Player player, ProtocolBase protoBase)
    {
        ProtocolBytes protocol = new ProtocolBytes();

        protocol.AddString("StartFight");
        if (player.tempData.status != PlayerTempData.Status.Room)
        {
            Console.WriteLine("[MsgStartFight] status err:" + player.id);
            protocol.AddInt(-1);
            player.Send(protocol);
            return;
        }
        if (!player.tempData.isOwner)
        {
            Console.WriteLine("[MsgStartFight] owner err:" + player.id);
            protocol.AddInt(-1);
            player.Send(protocol);
            return;
        }
        Room room = player.tempData.room;

        if (!room.CanStart())
        {
            Console.WriteLine("[MsgStartFight] CanStart err:" + player.id);
            protocol.AddInt(-1);
            player.Send(protocol);
            return;
        }
        protocol.AddInt(0);
        player.Send(protocol);
        room.StartFight();
    }
Example #3
0
    //注册
    //协议参数:str用户名,str密码
    //返回协议:-1表示失败 0表示成功
    public void MsgRegister(Conn conn, ProtocolBase protoBase)
    {
        //获取数值
        int           start     = 0;
        ProtocolBytes protocol  = (ProtocolBytes)protoBase;
        string        protoName = protocol.GetString(start, ref start);
        string        id        = protocol.GetString(start, ref start);
        string        pw        = protocol.GetString(start, ref start);
        string        strFormat = "[收到注册协议]" + conn.GetAdress();

        Console.WriteLine(strFormat + " 用户名:" + id + " 密码:" + pw);
        //构建返回协议
        protocol = new ProtocolBytes();
        protocol.AddString("Register");
        //注册
        if (DataMgr.instance.Register(id, pw))
        {
            protocol.AddInt(0);
        }
        else
        {
            protocol.AddInt(-1);
        }
        //创建角色
        DataMgr.instance.CreatePlayer(id);
        //返回协议给客户端
        conn.Send(protocol);
    }
    public void MsgLogin(Conn conn, ProtocolBase protoBase)
    {
        int           start     = 0;
        ProtocolBytes protocol  = (ProtocolBytes)protoBase;
        string        protoName = protocol.GetString(start, ref start);
        string        id        = protocol.GetString(start, ref start);
        string        strFormat = "【收到登陆协议】" + conn.GetAdress();

        Console.WriteLine(strFormat + " 用户名:" + id);

        ProtocolBytes protocolRet = new ProtocolBytes();

        protocolRet.AddString("Login");

        ProtocolBytes protocolLogout = new ProtocolBytes();

        protocolLogout.AddString("Logout");
        if (!Player.KickOff(id, protocolLogout))
        {
            protocolRet.AddInt(-1);
            conn.Send(protocolRet);
            return;
        }

        conn.player = new Player(id, conn);

        ServNet.instance.handlePlayerEvent.OnLogin(conn.player);

        protocolRet.AddInt(0);
        conn.Send(protocolRet);
        return;
    }
Example #5
0
    //开始战斗,可用, room.StartGame()开始战斗
    //发送协议: StartGame, int 0/1
    public void MsgStartGame(Player player, ProtocolBase protoBase)
    {
        ProtocolBytes protocol = new ProtocolBytes();

        protocol.AddString("StartGame");

        if (!player.tempData.isOwner)
        {
            Logger.Default.Info("MsgStartGame owner err " + player.id);
            protocol.AddInt(-1);
            player.Send(protocol);
            return;
        }

        Room room = player.tempData.room;

        if (!room.CanStart())
        {
            Logger.Default.Info("MsgStartGame CanStart err " + player.id);
            protocol.AddInt(-1);
            player.Send(protocol);
            return;
        }

        //开始战斗
        protocol.AddInt(0);
        player.Send(protocol);
        room.EnterGame();
    }
Example #6
0
    public void StartFight()
    {
        ProtocolBytes protocol = new ProtocolBytes();

        protocol.AddString("Fight");
        status = Status.Fight;
        int teamPos1 = 1;
        int teamPos2 = 1;

        lock (list)
        {
            protocol.AddInt(list.Count);
            foreach (Player p in list.Values)
            {
                p.tempData.hp = 200;
                protocol.AddString(p.id);
                protocol.AddInt(p.tempData.team);
                if (p.tempData.team == 1)
                {
                    protocol.AddInt(teamPos1++);
                }
                else
                {
                    protocol.AddInt(teamPos2++);
                }

                p.tempData.status = PlayerTempData.Status.Fight;
            }
            Broadcast(protocol);
        }
    }
    //登录
    //协议参数:str用户名,str密码
    //返回协议:-1表示失败 0表示成功
    public void MsgLogin(Conn conn, ProtocolBase protoBase)
    {
        //获取数值
        int           start     = 0;
        ProtocolBytes protocol  = (ProtocolBytes)protoBase;
        string        protoName = protocol.GetString(start, ref start);
        string        id        = protocol.GetString(start, ref start);
        string        strFormat = "[收到请求匹配协议]" + conn.GetAdress();

        Console.WriteLine(strFormat + " 用户名:" + id);
        //构建返回协议
        ProtocolBytes protocolRet = new ProtocolBytes();

        protocolRet.AddString("Login");
        //是否已经请求匹配
        ProtocolBytes protocolLogout = new ProtocolBytes();

        protocolLogout.AddString("Logout");
        if (!Player.KickOff(id, protocolLogout))
        {
            protocolRet.AddInt(-1);
            conn.Send(protocolRet);
            return;
        }
        conn.player = new Player(id, conn);
        //返回
        protocolRet.AddInt(0);
        conn.Send(protocolRet);
        return;
    }
        /// <summary>
        /// 登陆消息处理
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="protoBase"></param>
        public void MsgLogin(Conn conn, ProtocolBase protoBase)
        {
            //开始读取的位置
            int           start      = 0;
            ProtocolBytes protoBytes = (ProtocolBytes)protoBase;
            string        protoName  = protoBytes.GetString(start, ref start);
            string        id         = protoBytes.GetString(start, ref start);
            string        pw         = protoBytes.GetString(start, ref start);

            //构建返回协议
            protoBytes = new ProtocolBytes();
            protoBytes.AddString(protoName);

            //验证密码
            if (!DataHelper.Instance.LoginCheck(id, pw))
            {
                protoBytes.AddInt(-1);
                conn.Send(protoBytes);
                return;
            }

            //将在线的该玩家踢下线
            ProtocolBytes protoLogout = new ProtocolBytes();

            protoLogout.AddString("Logout");
            //如果踢下线失败
            if (!Player.KickOff(id, protoLogout))
            {
                protoBytes.AddInt(-1);
                conn.Send(protoBytes);
                return;
            }

            //获取玩家数据
            PlayerData playerData = DataHelper.Instance.GetPlayerData(id);

            //获取数据失败
            if (playerData == null)
            {
                protoBytes.AddInt(-1);
                conn.Send(protoBytes);
                return;
            }

            //conn与player互有
            conn.player      = new Player(id, conn);
            conn.player.data = playerData;

            //触发登陆事件
            ServNet.Instance.handlePlayerEvent.OnLogin(conn.player);

            //登陆成功返回
            protoBytes.AddInt(1);
            conn.Send(protoBytes);

            //测试用
            //Console.WriteLine(protoBytes.GetDesc());

            return;
        }
Example #9
0
    // 排行榜插入
    // 协议参数:无
    // 返回协议:-1表示失败,0表示成功
    public void MsgInsertLeaderBoard(Conn conn, ProtocolBase protoBase)
    {
        ProtocolBytes protocol  = (ProtocolBytes)protoBase;
        string        strFormat = "[收到请求插入排行榜协议] " + conn.GetAdress();

        Console.WriteLine(strFormat);
        // 构建返回协议
        ProtocolBytes protocolRet = new ProtocolBytes();

        protocolRet.AddString("InsertLeaderBoard");
        // 获取数值
        int    start     = 0;
        string protoName = protocol.GetString(start, ref start);
        string time      = protocol.GetString(start, ref start);
        // 插入操作
        bool flag = DataMgr.instance.SaveRank(time);

        // 返回
        if (flag)
        {
            protocolRet.AddInt(0);
        }
        else
        {
            protocolRet.AddInt(-1);
        }
        // 发送
        conn.Send(protocolRet);
    }
Example #10
0
    //重置密码
    public void MsgReset(Conn conn, ProtocolBase protoBase)
    {
        //重置数值
        int           start     = 0;
        ProtocolBytes protocol  = (ProtocolBytes)protoBase;
        string        protoName = protocol.GetString(start, ref start); //解码协议名
        string        pw        = protocol.GetString(start, ref start); //解码新密码
        string        strFormat = "[收到重置密码协议]" + conn.GetAdress();

        Console.WriteLine(strFormat + " 密码:" + pw);//打印新密码
        //构建返回协议
        protocol = new ProtocolBytes();
        protocol.AddString("Reset");    //添加协议名
        //重置密码
        if (DataMgr.instance.Reset(pw)) //修改数据库中的用户密码并返回结果
        {
            protocol.AddInt(0);         //添加成功信息
        }
        else
        {
            protocol.AddInt(-1);//添加失败信息
        }
        //返回协议给客户端
        conn.Send(protocol);
    }
Example #11
0
    //注册
    //协议参数:str用户名,str密码
    //返回协议:-1表示失败 0表示成功
    public void MsgRegister(Conn conn, ProtocolBase protoBase)
    {
        //获取数值
        int           start     = 0;
        ProtocolBytes protocol  = (ProtocolBytes)protoBase;
        string        protoName = protocol.GetString(start, ref start);
        string        id        = protocol.GetString(start, ref start);
        string        pw        = protocol.GetString(start, ref start);
        string        sex       = protocol.GetString(start, ref start);
        string        adr       = protocol.GetString(start, ref start);
        string        que       = protocol.GetString(start, ref start);
        string        ans       = protocol.GetString(start, ref start);
        string        phone     = protocol.GetString(start, ref start);
        string        strFormat = "[收到注册协议]" + conn.GetAdress();

        Console.WriteLine(strFormat + " 用户名:" + id + " 密码:" + pw + " 性别:" + sex + " 住址:" + adr + " 密保问题:" + que + " 密保答案:" + phone + " 联系方式:" + phone);
        //构建返回协议
        protocol = new ProtocolBytes();
        protocol.AddString("Register");
        //注册
        if (DataMgr.instance.Register(id, pw, sex, adr, que, ans, phone))
        {
            protocol.AddInt(0);
        }
        else
        {
            protocol.AddInt(-1);
        }
        //创建角色
        DataMgr.instance.CreatePlayer(id);
        //返回协议给客户端
        conn.Send(protocol);
    }
Example #12
0
    public void SendPlayerTurn(int forward, bool stand, Vector3 pos)
    {
        ProtocolBytes protocol = new ProtocolBytes();

        protocol.AddString("PlayerTurn");
        protocol.AddString(playerid);
        protocol.AddInt(forward);
        protocol.AddBool(stand);

        protocol.AddFloat(pos.x);
        protocol.AddFloat(pos.y);
        protocol.AddFloat(pos.z);

        ProtocolBytes UDPprotocol = new ProtocolBytes();

        UDPprotocol.AddInt(conn_id);

        UDPprotocol.AddString("U");
        UDPprotocol.AddString(playerid);
        UDPprotocol.AddInt(forward);
        UDPprotocol.AddBool(stand);

        UDPprotocol.AddFloat(pos.x);
        UDPprotocol.AddFloat(pos.y);
        UDPprotocol.AddFloat(pos.z);

        UDPSend(UDPprotocol);
        Send(protocol);
    }
Example #13
0
    //离开房间
    public void MsgLeaveRoom(Player player, ProtocolBase protoBase)
    {
        ProtocolBytes protocol = new ProtocolBytes();

        protocol.AddString("LeaveRoom");

        //条件检测
        if (player.tempData.status != PlayerTempData.Status.Room)
        {
            Console.WriteLine("MsgLeaveRoom status err " + player.id);
            protocol.AddInt(-1);
            player.Send(protocol);
            return;
        }
        //处理
        protocol.AddInt(0);
        player.Send(protocol);
        Room room = player.tempData.room;

        RoomMgr.instance.LeaveRoom(player);
        //广播
        if (room != null)
        {
            room.Broadcast(room.GetRoomInfo());
        }
    }
Example #14
0
    /// <summary>
    /// 获得物品同步,监听获得物品事件
    /// </summary>
    /// <param name="characterMono"></param>
    /// <param name="itemGrid"></param>
    public void GetItemSynchronize(CharacterMono characterMono, ItemGrid itemGrid)
    {
        if (itemGrid.item == null)
        {
            return;
        }

        // 获得物品ID
        int itemId = itemGrid.item.ItemId;

        // 获得用户名
        string userName = NetWorkManager.Instance.NowPlayerID;

        // 构造获得物品协议
        ProtocolBytes protocolBytes = new ProtocolBytes();

        // 协议名
        protocolBytes.AddString("AddItem");

        // 参数
        protocolBytes.AddString(userName);
        protocolBytes.AddInt(itemId);
        protocolBytes.AddInt(itemGrid.ItemCount);

        // 发送协议
        NetWorkManager.Instance.Send(protocolBytes);
    }
Example #15
0
    public void MsgSetMyBattleCardList(Player player, ProtocolBase protoBase)
    {
        int           start     = 0;
        ProtocolBytes protocol  = (ProtocolBytes)protoBase;
        string        protoName = protocol.GetString(start, ref start);
        List <int>    MyPlayerBattleCardList = protocol.GetIntList(start, ref start);
        bool          isScuss = DataMgr.instance.SetBattleCardList(player.id, MyPlayerBattleCardList);

        Console.WriteLine("MyPlayerBattleCardList :" + MyPlayerBattleCardList.Count);
        ProtocolBytes protocolRet = new ProtocolBytes();

        protocolRet.AddString("SetMyBattleCardList");
        if (isScuss)
        {
            protocolRet.AddInt(0);
            player.data.BattleCardList = MyPlayerBattleCardList;
        }
        else
        {
            protocolRet.AddInt(-1);
        }

        protocolRet.AddIntList(MyPlayerBattleCardList);

        player.conn.Send(protocolRet);
    }
Example #16
0
    //获取展厅列表
    public ProtocolBytes GetRoomList(Player player)
    {
        ProtocolBytes protocol = new ProtocolBytes();

        protocol.AddString("GetRoomList");
        int count = 0;        //初始化展厅数量
        //展厅临时列表
        Dictionary <string, Room> templist = new Dictionary <string, Room>();

        //遍历字典添加每个展厅信息
        foreach (Room room in list.Values)
        {
            //判断是否为用户当前选择的展厅
            if (player.tempData.mapadress == room.Adress)
            {
                count++;
                templist.Add(room.Name, room);
            }
        }
        //添加展厅数量
        protocol.AddInt(count);
        //遍历字典添加每个展厅信息
        foreach (Room room in templist.Values)
        {
            protocol.AddString(room.Name);    //展厅名称
            protocol.AddInt(room.list.Count); //目前展厅中的人数
            protocol.AddString(room.Author);  //展厅作者
        }
        return(protocol);                     //返回协议
    }
Example #17
0
    //获取用户选择展厅的资源信息列表
    public void MsgGetResoureList(Player player, ProtocolBase protoBase)
    {
        ProtocolBytes protocol  = (ProtocolBytes)protoBase;
        int           start     = 0;
        string        protoName = protocol.GetString(start, ref start);
        string        RoomName  = protocol.GetString(start, ref start);//展厅名称
        ProtocolBytes protoRet  = new ProtocolBytes();

        protoRet.AddString("GetResoureList");
        protoRet.AddString(RoomName);
        //判断是否存在该展厅
        if (!RoomMgr.instance.list.ContainsKey(RoomName))
        {
            protoRet.AddInt(-1);//不存在,返回失败信息
            player.Send(protoRet);
            return;
        }
        //根据展厅名称获取展厅实体类
        Room room = RoomMgr.instance.list[RoomName];

        protoRet.AddInt(room.resouredata.Count);//添加展厅中资源数量
        //遍历展厅中的资源
        foreach (string str in room.resouredata.Keys)
        {
            protoRet.AddString(str);                               //添加资源名称
            protoRet.AddString(room.resouredata[str].resouresort); //添加资源类型
        }
        player.Send(protoRet);                                     //返回资源列表给用户
        Console.WriteLine("MsgGetResoureList Ok " + player.id);    //打印
    }
Example #18
0
    //增加资源
    //协议参数:
    public void MsgAddResoure(Player player, ProtocolBase protoBase)
    {
        //获取数值
        int           start         = 0;
        ProtocolBytes protocol      = (ProtocolBytes)protoBase;
        string        protoName     = protocol.GetString(start, ref start);
        string        RoomName      = protocol.GetString(start, ref start);
        string        ResoureName   = protocol.GetString(start, ref start);
        string        ResoureIns    = protocol.GetString(start, ref start);
        string        ResoureSort   = protocol.GetString(start, ref start);
        string        ResoureAdress = protocol.GetString(start, ref start);

        ProtocolBytes protocolRet = new ProtocolBytes();

        protocolRet.AddString("AddResoure");
        //判断是否存在该房间
        if (!RoomMgr.instance.list.ContainsKey(RoomName))
        {
            protocolRet.AddInt(-1);
            player.Send(protocolRet);
            return;
        }
        //判断资源名称是否存重复
        if (RoomMgr.instance.list[RoomName].resouredata.ContainsKey(ResoureName))
        {
            protocolRet.AddInt(-1);
            player.Send(protocolRet);
            return;
        }
        Room    room    = RoomMgr.instance.list[RoomName];
        Resoure resoure = new Resoure();

        resoure.resourename   = ResoureName;
        resoure.resoureins    = ResoureIns;
        resoure.resouresort   = ResoureSort;
        resoure.resoureadress = ResoureAdress;
        room.resouredata.Add(ResoureName, resoure);
        player.tempData.tempadress = ResoureAdress;
        RoomMgr.instance.ReFlashPlayData(player, ResoureSort, 1);
        //处理
        protocolRet.AddInt(0);
        protocolRet.AddString(ResoureAdress);
        player.Send(protocolRet);
        Console.WriteLine("MsgAddResoure " + player.id);
        //判断资源是否上传完成
        //Thread t = new Thread(new ParameterizedThreadStart(Judge));
        //t.Start(player);

        //ProtocolBytes protocolRet1 = new ProtocolBytes();
        //protocolRet1.AddString("UpLoadCompleted");
        ////Player player = (Player)obj;
        //while (true)
        //{
        //    //Thread.Sleep(200);//休眠
        //    if (File.Exists(@"C:" + player.tempData.tempadress)) break;
        //}
        //player.Send(protocolRet1);
    }
Example #19
0
        //登录
        //协议参数:str用户名,str密码
        //返回协议:-1表示失败 0表示成功
        public void MsgLogin(Conn conn, ProtocolBase protoBase)
        {
            //获取数值
            int           start     = 0;
            ProtocolBytes protocol  = (ProtocolBytes)protoBase;
            string        protoName = protocol.GetString(start, ref start);
            string        id        = protocol.GetString(start, ref start);
            string        pw        = protocol.GetString(start, ref start);
            string        strFormat = "[收到登录协议]" + conn.GetAddress();

            WbeService.instance.WriteLine(strFormat + " 用户名:" + id + " 密码:" + pw);
            //构建返回协议
            ProtocolBytes protocolRet = new ProtocolBytes();

            protocolRet.AddString("Login");
            //验证
            if (!DataMgr.instance.CheckPassword(id, pw))
            {
                protocolRet.AddInt(-1);
                Console.WriteLine("-1");
                conn.Send(protocolRet);
                return;
            }
            //是否已经登录
            ProtocolBytes protocolLogout = new ProtocolBytes();

            protocolLogout.AddString("Logout");
            if (!Player.KickOff(id, protocolLogout))
            {
                protocolRet.AddInt(-1);
                conn.Send(protocolRet);
                return;
            }

            //获取玩家数据
            PlayerData playerData = DataMgr.instance.GetPlayerData(id);

            //Console.WriteLine(playerData.name);

            if (playerData == null)
            {
                protocolRet.AddInt(-1);
                Console.WriteLine("-2");
                conn.Send(protocolRet);
                return;
            }
            conn.player      = new Player(id, conn);
            conn.player.data = playerData;
            //事件触发
            ServiceNet.instance.handlePlayerEvent.OnLogin(conn.player);

            //返回
            protocolRet.AddInt(0);
            Console.WriteLine("0");
            conn.Send(protocolRet);
            return;
        }
Example #20
0
    /// <summary>
    /// 获取玩家战绩查询
    /// </summary>
    /// <param name="player"></param>
    /// <param name="protoBase"></param>
    public void MsgGetAchieve(Player player, ProtocolBase protoBase)
    {
        ProtocolBytes protocolRet = new ProtocolBytes();

        protocolRet.AddString("GetAchieve");
        protocolRet.AddInt(player.data.win);
        protocolRet.AddInt(player.data.fail);
        player.Send(protocolRet);
    }
Example #21
0
    public void SendID(Conn conn)
    {
        ProtocolBytes proto = new ProtocolBytes();

        proto.AddString("ID");
        proto.AddInt(conn.idinroom);
        proto.AddInt(conn.roomid);
        proto.AddInt(conn.id);
        Send(conn, proto);
    }
Example #22
0
    public void MsgGetNumber(Player player, ProtocolBase protoBase)
    {
        ProtocolBytes protocolRet = new ProtocolBytes();

        protocolRet.AddString("GetNumber");
        protocolRet.AddInt(player.number.maigcNum);
        protocolRet.AddInt(player.number.DiamondNum);
        player.Send(protocolRet);
        Console.WriteLine("MsgGetNumber" + player.id + player.number.maigcNum + player.number.DiamondNum);
    }
Example #23
0
        //获取玩家信息
        public void MsgGetAchieve(Player player, ProtocolBase protoBase)
        {
            ProtocolBytes protocolRet = new ProtocolBytes();

            protocolRet.AddString("GetAchieve");
            protocolRet.AddInt(player.data.win);
            protocolRet.AddInt(player.data.fail);
            player.Send(protocolRet);
            Console.WriteLine("MsgGetScore " + player.id + player.data.win);
        }
Example #24
0
    //获取玩家信息
    public void MsgGetAchieve(Player player, ProtocolBase protoBase)
    {
        ProtocolBytes protocolRet = new ProtocolBytes();

        protocolRet.AddString("GetAchieve");
        protocolRet.AddInt(player.data.picturecount);
        protocolRet.AddInt(player.data.videocount);
        protocolRet.AddInt(player.data.modelcount);
        player.Send(protocolRet);
        Console.WriteLine("MsgGetAchieve " + player.id);
    }
Example #25
0
    public void SendHit(string id, int isPlayer, int damage)
    {
        ProtocolBytes protocol = new ProtocolBytes();

        protocol.AddString("Hit");
        protocol.AddString(id);
        protocol.AddInt(isPlayer);
        protocol.AddInt(damage);

        Send(protocol);
    }
Example #26
0
    public override void OnShowing()
    {
        base.OnShowing();
        //Transform
        Transform skinTrans = skin.transform;
        Transform listTrans = skinTrans.Find("ListImage");
        Transform winTrans  = skinTrans.Find("WinImage");

        //获取成绩栏部件
        idText   = winTrans.Find("IDText").GetComponent <Text>();
        winText  = winTrans.Find("WinText").GetComponent <Text> ();
        lostText = winTrans.Find("LostText").GetComponent <Text> ();
        //获取列表栏部件
        Transform scroolRect = listTrans.Find("ScrollRect");

        content    = scroolRect.Find("Content");
        roomPrefab = content.Find("RoomPrefab").gameObject;
        roomPrefab.SetActive(false);

        closeBtn   = listTrans.Find("CloseBtn").GetComponent <Button> ();
        newBtn     = listTrans.Find("NewBtn").GetComponent <Button> ();
        reflashBtn = listTrans.Find("ReflashBtn").GetComponent <Button> ();
        reflashBtn.onClick.AddListener(OnReflashClick);
        newBtn.onClick.AddListener(OnNewClick);
        closeBtn.onClick.AddListener(OnCloseClick);

        NetMgr.srvConn.msgDist.AddListener("GetAchieve", RecvGetAchieve);
        NetMgr.srvConn.msgDist.AddListener("GetRoomList", RecvGetRoomList);

        ProtocolBytes protocol = new ProtocolBytes();

        protocol.AddString("GetRoomList");
        NetMgr.srvConn.Send(protocol);

        protocol = new ProtocolBytes();
        protocol.AddString("GetAchieve");
        NetMgr.srvConn.Send(protocol);

        ProtocolBytes a = new ProtocolBytes();

        a.AddString("GetRoomList");
        a.AddInt(2);

        a.AddInt(2);
        a.AddInt(1);

        a.AddInt(4);
        a.AddInt(2);
        RecvGetRoomList(a);
    }
Example #27
0
    /// <summary>
    /// 构造伤害协议
    /// </summary>
    /// <param name="attacker"></param>
    /// <param name="victim"></param>
    /// <param name="baseDamage"></param>
    /// <param name="plusDamage"></param>
    private ProtocolBytes CreateDamageProtocol(string attacker, string victim, int baseDamage, int plusDamage)
    {
        ProtocolBytes protocol = new ProtocolBytes();

        // 协议名
        protocol.AddString("Damage");

        // 参数
        protocol.AddString(attacker);
        protocol.AddString(victim);
        protocol.AddInt(baseDamage);
        protocol.AddInt(plusDamage);

        return(protocol);
    }
Example #28
0
 public void DelPlayer(string id, int status)
 {
     lock (list)
     {
         if (!list.ContainsKey(id))
         {
             return;
         }
         bool isOwner = list[id].tempData.isOwner;
         list[id].tempData.status  = PlayerTempData.Status.None;
         list[id].tempData.isOwner = false;
         if (status == 1)
         {
             ProtocolBytes protocol = new ProtocolBytes();
             protocol.AddString("BeKicked");
             protocol.AddInt(0);
             list[id].Send(protocol);
         }
         else if (status == 2)
         {
             ProtocolBytes protocol = new ProtocolBytes();
             protocol.AddString("BeKicked");
             protocol.AddInt(1);
             list[id].Send(protocol);
         }
         list.Remove(id);
         if (isOwner)
         {
             UpdateOwner();
         }
     }
 }
Example #29
0
    //判断用户是否含有已创建的房间
    public void MsgHaveRoom(Player player, ProtocolBase protoBase)
    {
        ProtocolBytes protocol = new ProtocolBytes();

        protocol.AddString("HaveRoom");
        if (RoomMgr.instance.HaveRoom(player))
        {
            protocol.AddInt(0);
        }
        else
        {
            protocol.AddInt(-1);
        }
        player.Send(protocol);
        Console.WriteLine("MsgHaveRoom" + player.id);
    }
Example #30
0
    public void UpdateWin()
    {
        int isWin = IsWin();

        if (isWin == 0)
        {
            return;
        }
        //改变状态 数值处理
        lock (list)
        {
            status = Status.Prepare;
            foreach (Player player in list.Values)
            {
                player.tempData.status = PlayerTempData.Status.Room;
                if (player.tempData.team == isWin)
                {
                    player.data.win++;
                }
                else
                {
                    player.data.fail++;
                }
            }
        }
        //广播
        ProtocolBytes protocol = new ProtocolBytes();

        protocol.AddString("Result");
        protocol.AddInt(isWin);
        Broadcast(protocol);
    }