public void AckMessageBroadcast(ulong playerID, IMessage message) { ProtocolBuffConvert.Serialize(message); }
public static void AckLogin(byte[] buff) { LoginAck ack = ProtocolBuffConvert.Deserialize <LoginAck>(buff); OnLoginAck?.Invoke(); }
public static void AckHeartBeat(byte[] buff) { HeartBeatAck ack = ProtocolBuffConvert.Deserialize <HeartBeatAck>(buff); OnHeartBeatAck?.Invoke(); }
public IMessage ReqHeartBeat(ulong id, byte[] buffer) { return(ProtocolBuffConvert.Deserialize <HeartBeatReq>(buffer)); }
public IMessage ReqLogin(ulong id, byte[] buffer) { return(ProtocolBuffConvert.Deserialize <LoginReq>(buffer)); }
public void AckLogin(ulong playerID, IMessage message) { ProtocolBuffConvert.Serialize(message); }