//获取客户端位置请求的处理的代码
        public void OnSyncPositionReceived(ClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            //接收位置并保持起来
            byte[] bytes = (byte[])DictTool.GetValue <byte, object>(operationRequest.Parameters, 1);
            ProtoData.SyncPositionC2S syncPositionC2S = BinSerializer.DeSerialize <ProtoData.SyncPositionC2S>(bytes);

            peer.x = syncPositionC2S.x;
            peer.y = syncPositionC2S.y;
            peer.z = syncPositionC2S.z;
        }
        //发起位置信息请求
        public void SendSyncPositionRequest(Vector3 pos)
        {
            ProtoData.SyncPositionC2S syncPositionC2S = new ProtoData.SyncPositionC2S();
            syncPositionC2S.x = pos.x;
            syncPositionC2S.y = pos.y;
            syncPositionC2S.z = pos.z;
            byte[] bytes = BinSerializer.Serialize(syncPositionC2S);

            //把位置信息x,y,z传递给服务器端
            Dictionary <byte, object> data = new Dictionary <byte, object>();

            data.Add(1, bytes);

            PhotonEngine.Peer.OpCustom((byte)OperationCode.SyncPosition, data, true);//把Player位置传递给服务器
        }