public Protien CreateRandomProtien() { GameObject go = MonoBehaviour.Instantiate(Resources.Load("Prefabs/Protien")) as GameObject; Vector2 startVelo = new Vector2(Random.Range(-1f * startVeloSpeed, startVeloSpeed), Random.Range(-1f * startVeloSpeed, startVeloSpeed)); go.GetComponent <Rigidbody2D>().velocity = startVelo; Protien toRet = go.GetComponent <Protien>(); Color color = GV.activeColors[Random.Range(0, GV.activeColors.Count)]; toRet.Initialize(color); return(toRet); }
public void Throw(Protien toThrow) { toThrow.GetComponent <Rigidbody2D>().velocity = speed * speedMult; }