private void GameOver() { showAd = true; GameOverPanel.SetActive(true); powerPanel.SetActive(false); ProtectedPrefs.SetInt("Coins", lcoin + coin); goCoin.text = "Coins: " + coin.ToString(); goScore.text = "Score: " + Controller.Distance.ToString("f0") + "0"; if (Controller.Distance > ProtectedPrefs.GetFloat("HighScore")) { ProtectedPrefs.SetFloat("HighScore", Controller.Distance); } if (ProtectedPrefs.HasKey("HighScore")) { goBScore.text = "Best Score: " + ProtectedPrefs.GetFloat("HighScore").ToString("f0") + "0"; } else { goBScore.text = "Best Score: " + Controller.Distance.ToString("f0") + "0"; } if (FB.IsLoggedIn) { #if !UNITY_EDITOR StartCoroutine(Facebook.Unity.FBManager.SetScore()); #endif } }