public void RandomStory() { storyTeller = new ProppStoryTeller(); storyTeller.MakeRandomStory(); StoryGameSystem.playStory = storyTeller.story; storyUI.SetTextWith(storyTeller.story); saveUI.SetStory(storyTeller.story); }
public void CBRStory() { storyTeller = new ProppStoryTeller(); storyTeller.MakeCBRStory(condition); StoryGameSystem.playStory = storyTeller.story; storyUI.SetTextWith(storyTeller.story); saveUI.SetStory(storyTeller.story); }
private void Start() { storyTeller = new ProppStoryTeller(); if (playStory == null) { RandomStory(); } else { storyTeller.SetStory(playStory); } //Debug.Log(storyTeller.story.FindLocationName("Home")); storyTellingSystem.SetBackground(storyTeller.story.FindLocationName("Home")); TellStory(); ProgressStory(); }