Example #1
0
 /// <summary>
 /// Must be called for each class instance.  Must be called before Core.Library.Close().
 /// </summary>
 public void Dispose()
 {
     lock (this)
     {
         if (iHandle == IntPtr.Zero)
         {
             return;
         }
         DisposeProxy();
         iHandle = IntPtr.Zero;
     }
     iActionCounters.Dispose();
     iActionTrack.Dispose();
     iActionDetails.Dispose();
     iActionMetatext.Dispose();
     iTrackCount.Dispose();
     iDetailsCount.Dispose();
     iMetatextCount.Dispose();
     iUri.Dispose();
     iMetadata.Dispose();
     iDuration.Dispose();
     iBitRate.Dispose();
     iBitDepth.Dispose();
     iSampleRate.Dispose();
     iLossless.Dispose();
     iCodecName.Dispose();
     iMetatext.Dispose();
 }
 /// <summary>
 /// Must be called for each class instance.  Must be called before Core.Library.Close().
 /// </summary>
 public void Dispose()
 {
     lock (this)
     {
         if (iHandle == IntPtr.Zero)
         {
             return;
         }
         DisposeProxy();
         iHandle = IntPtr.Zero;
     }
     iActionGetDeviceAccountMax.Dispose();
     iActionGetModes.Dispose();
     iActionGetIdArray.Dispose();
     iActionReadList.Dispose();
     iActionInvokeId.Dispose();
     iActionInvokeIndex.Dispose();
     iActionSetDevice.Dispose();
     iActionSetAccount.Dispose();
     iActionClear.Dispose();
     iActionSwap.Dispose();
     iDeviceMax.Dispose();
     iAccountMax.Dispose();
     iModes.Dispose();
     iIdArray.Dispose();
 }
Example #3
0
 /// <summary>
 /// Must be called for each class instance.  Must be called before Core.Library.Close().
 /// </summary>
 public void Dispose()
 {
     lock (this)
     {
         if (iHandle == IntPtr.Zero)
         {
             return;
         }
         DisposeProxy();
         iHandle = IntPtr.Zero;
     }
     iActionTime.Dispose();
     iTrackCount.Dispose();
     iDuration.Dispose();
     iSeconds.Dispose();
 }
 /// <summary>
 /// Must be called for each class instance.  Must be called before Core.Library.Close().
 /// </summary>
 public void Dispose()
 {
     lock (this)
     {
         if (iHandle == IntPtr.Zero)
         {
             return;
         }
         DisposeProxy();
         iHandle = IntPtr.Zero;
     }
     iActionName.Dispose();
     iActionPorts.Dispose();
     iName.Dispose();
     iSender.Dispose();
     iReceiver.Dispose();
     iResults.Dispose();
 }
 /// <summary>
 /// Must be called for each class instance.  Must be called before Core.Library.Close().
 /// </summary>
 public void Dispose()
 {
     lock (this)
     {
         if (iHandle == IntPtr.Zero)
         {
             return;
         }
         DisposeProxy();
         iHandle = IntPtr.Zero;
     }
     iActionGetPolicyVersion.Dispose();
     iActionGetPolicyAgreed.Dispose();
     iActionGetPolicyDetails.Dispose();
     iActionSetPolicyDetails.Dispose();
     iPolicyVersion.Dispose();
     iPolicyAgreed.Dispose();
     iPolicyDetails.Dispose();
 }
 /// <summary>
 /// Must be called for each class instance.  Must be called before Core.Library.Close().
 /// </summary>
 public void Dispose()
 {
     lock (this)
     {
         if (iHandle == IntPtr.Zero)
         {
             return;
         }
         DisposeProxy();
         iHandle = IntPtr.Zero;
     }
     iActionSetDelay.Dispose();
     iActionDelay.Dispose();
     iActionDelayMinimum.Dispose();
     iActionDelayMaximum.Dispose();
     iDelay.Dispose();
     iDelayMinimum.Dispose();
     iDelayMaximum.Dispose();
 }
Example #7
0
 /// <summary>
 /// Must be called for each class instance.  Must be called before Core.Library.Close().
 /// </summary>
 public void Dispose()
 {
     lock (this)
     {
         if (iHandle == IntPtr.Zero)
         {
             return;
         }
         DisposeProxy();
         iHandle = IntPtr.Zero;
     }
     iActionGetPublicKey.Dispose();
     iActionGetRevision.Dispose();
     iActionSetPreferences.Dispose();
     iActionGetPreferences.Dispose();
     iActionGetDevice.Dispose();
     iLastChange.Dispose();
     iRevision.Dispose();
     iARG_TYPE_OnConflict.Dispose();
 }
 /// <summary>
 /// Must be called for each class instance.  Must be called before Core.Library.Close().
 /// </summary>
 public void Dispose()
 {
     lock (this)
     {
         if (iHandle == IntPtr.Zero)
         {
             return;
         }
         DisposeProxy();
         iHandle = IntPtr.Zero;
     }
     iActionSet.Dispose();
     iActionClear.Dispose();
     iActionSetEnabled.Dispose();
     iActionGet.Dispose();
     iActionLogin.Dispose();
     iActionReLogin.Dispose();
     iActionGetIds.Dispose();
     iActionGetPublicKey.Dispose();
     iActionGetSequenceNumber.Dispose();
     iIds.Dispose();
     iPublicKey.Dispose();
     iSequenceNumber.Dispose();
 }