Example #1
0
    private void UpdatePlayerData()
    {
        if (!DataManager.LevelTable.ContainsKey(mOtherData.level))
        {
            return;
        }

        LevelTableItem levelRes = DataManager.LevelTable[mOtherData.level] as LevelTableItem;

        if (levelRes == null)
        {
            return;
        }

        PropertyOperation op  = new PropertyOperation();
        PropertyOperation pro = new PropertyOperation();

        PropertyBuild.BuildBaseProperty(mOtherData, pro);
        op.Add(pro);
        PropertyBuild.BuildEquipProperty(mOtherData, pro);
        op.Add(pro);
        PropertyBuild.BuildWeaponProperty(mOtherData, pro);
        op.Add(pro);
        PropertyBuild.BuildWingProperty(mOtherData, pro);
        op.Add(pro);

        int hp = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeMaxHP);

        mHp.text = hp.ToString();
        int mp = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeMaxMana);

        mMp.text = mp.ToString();
        int damage = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeDamage);

        mDamage.text = damage.ToString();
        int defence = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeDefance);

        mDefence.text = defence.ToString();
        int crit = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeCrticalLV);

        mCritLv.text = crit.ToString();


        uint grade = 0;

        for (int i = 0; i < mOtherData.mGrades.Grades.Length; ++i)
        {
            grade += mOtherData.mGrades[i];
        }

        mZhanli1.text = grade.ToString();
        mZhanli2.text = "战斗力:" + grade.ToString();

        mExp.text = mOtherData.exp.ToString() + "/" + levelRes.exp.ToString();

        mName.text = mOtherData.name;

        mRoleName.text = "Lv " + mOtherData.level.ToString() + "." + mOtherData.name;
    }
Example #2
0
 public PropertyOperation GetPlayerProperty()
 {
     mPlayerAllProperty.Clear();
     mPlayerAllProperty.Add(mPlayerBaseProperty);
     mPlayerAllProperty.Add(mPlayerEquipProperty);
     mPlayerAllProperty.Add(mPlayerWeaponProperty);
     mPlayerAllProperty.Add(mPlayerWingProperty);
     mPlayerAllProperty.Add(mPlayerFashionProperty);
     return(mPlayerAllProperty);
 }