private void Start() { Debug.Log("普通日志"); Debug.LogError("普通错误"); _msgId = PinnedLog.AddMsg("我是不会被清掉的日志"); // 实例方法替换测试 InstanceMethodTest InstanceTest = new InstanceMethodTest(); InstanceTest.Test(); // 属性替换测试 PropertyHookTest propTest = new PropertyHookTest(); propTest.Test(); // 参数类型是私有类型的方法替换测试 PrivateTypeArgMethodTest privateTypeArgMethodTest = new PrivateTypeArgMethodTest(); privateTypeArgMethodTest.Test(); // 构造函数替换测试 CtorHookTest ctorHookTest = new CtorHookTest(); ctorHookTest.Test(); // 测试GameObject.SetActive btn.gameObject.SetActive(false); btn.gameObject.SetActive(true); }
private void Start() { Debug.Log("普通日志"); Debug.LogError("普通错误"); _msgId = PinnedLog.AddMsg("我是不会被清掉的日志"); // 测试实例方法替换 InstanceMethodTest InstanceTest = new InstanceMethodTest(); InstanceTest.Test(); // 测试属性替换 PropertyHookTest propTest = new PropertyHookTest(); propTest.Test(); }
public void OnBtnTestClick() { Debug.Log("Test Begin"); // 实例方法替换测试 { InstanceMethodTest.InstallPatch(); InstanceMethodTest.callOriFunc = true; InstanceMethodTest InstanceTest = new InstanceMethodTest(); InstanceTest.Test(); int ret = InstanceTest.Test(); int count = 10 * 1000 * 1000; string str = $"InstanceMethodTest {count} times, ret: {ret}\r\n"; DateTime dt = DateTime.Now; long val = 0; {// patch and call original function for (int i = 0; i < count; i++) { val += InstanceTest.Test(); } str += $"patch: {(int)new TimeSpan(DateTime.Now.Ticks - dt.Ticks).TotalMilliseconds} ms, ret:{val}\r\n"; } {// patch but dont call original function dt = DateTime.Now; val = 0; InstanceMethodTest.callOriFunc = false; for (int i = 0; i < count; i++) { val += InstanceTest.Test(); } str += $"patch, no ori call:{(int)new TimeSpan(DateTime.Now.Ticks - dt.Ticks).TotalMilliseconds} ms, ret:{val}\r\n"; } {// no patch InstanceMethodTest.UninstallPatch(); dt = DateTime.Now; val = 0; for (int i = 0; i < count; i++) { val += InstanceTest.Test(); } str += $"no patch: {(int)new TimeSpan(DateTime.Now.Ticks - dt.Ticks).TotalMilliseconds} ms, ret:{val}"; } txtTestVal.text = str; } // 属性替换测试 PropertyHookTest propTest = new PropertyHookTest(); propTest.Test(); // 参数类型是私有类型的方法替换测试 PrivateTypeArgMethodTest privateTypeArgMethodTest = new PrivateTypeArgMethodTest(); privateTypeArgMethodTest.Test(); // 构造函数替换测试 CtorHookTest ctorHookTest = new CtorHookTest(); ctorHookTest.Test(); // 测试GameObject.SetActive GameObject_SetActive_HookTest.Test(btn.gameObject); Debug.Log("Test End"); }