public void Init()
 {
     util        = GameObject.FindGameObjectWithTag("GameController").GetComponent <Utils>();
     m_Waypoints = m_CellParent.gameObject.GetComponentsInChildren <WaypointBehaviour>();
     m_PropertyCard.Hide();
     m_GameOver.DOScale(0, 0.1f);
     for (int i = 0; i < 4; i++)
     {
         m_Adjust[i] = -0.2f + i * 0.15f;
     }
     HideHint();
     m_Dice1.transform.DOScale(0, 0.1f);
     m_Dice2.transform.DOScale(0, 0.1f);
 }