public void Init() { util = GameObject.FindGameObjectWithTag("GameController").GetComponent <Utils>(); m_Waypoints = m_CellParent.gameObject.GetComponentsInChildren <WaypointBehaviour>(); m_PropertyCard.Hide(); m_GameOver.DOScale(0, 0.1f); for (int i = 0; i < 4; i++) { m_Adjust[i] = -0.2f + i * 0.15f; } HideHint(); m_Dice1.transform.DOScale(0, 0.1f); m_Dice2.transform.DOScale(0, 0.1f); }