Example #1
0
        /// <summary>
        /// Creates a new WorldObject from a CreateList item
        /// </summary>
        public static WorldObject CreateNewWorldObject(PropertiesCreateList item)
        {
            var isTreasure = (item.DestinationType & DestinationType.Treasure) != 0;

            var wo = CreateNewWorldObject(item.WeenieClassId);

            if (wo == null)
            {
                return(null);
            }

            wo.DestinationType = (DestinationType)item.DestinationType;

            if (item.StackSize > 1)
            {
                wo.SetStackSize(item.StackSize);
            }

            if (item.Palette > 0)
            {
                wo.PaletteTemplate = item.Palette;
            }

            // if treasure, this is probability instead of shade
            if (!isTreasure)
            {
                wo.Shade = item.Shade;
            }

            return(wo);
        }
Example #2
0
        public static ACE.Entity.Models.Biota ConvertToEntityBiota(ACE.Database.Models.Shard.Biota biota, bool instantiateEmptyCollections = false)
        {
            var result = new ACE.Entity.Models.Biota();

            result.Id            = biota.Id;
            result.WeenieClassId = biota.WeenieClassId;
            result.WeenieType    = (WeenieType)biota.WeenieType;

            if (biota.BiotaPropertiesBool != null && (instantiateEmptyCollections || biota.BiotaPropertiesBool.Count > 0))
            {
                result.PropertiesBool = new Dictionary <PropertyBool, bool>(biota.BiotaPropertiesBool.Count);
                foreach (var value in biota.BiotaPropertiesBool)
                {
                    result.PropertiesBool[(PropertyBool)value.Type] = value.Value;
                }
            }
            if (biota.BiotaPropertiesDID != null && (instantiateEmptyCollections || biota.BiotaPropertiesDID.Count > 0))
            {
                result.PropertiesDID = new Dictionary <PropertyDataId, uint>(biota.BiotaPropertiesDID.Count);
                foreach (var value in biota.BiotaPropertiesDID)
                {
                    result.PropertiesDID[(PropertyDataId)value.Type] = value.Value;
                }
            }
            if (biota.BiotaPropertiesFloat != null && (instantiateEmptyCollections || biota.BiotaPropertiesFloat.Count > 0))
            {
                result.PropertiesFloat = new Dictionary <PropertyFloat, double>(biota.BiotaPropertiesFloat.Count);
                foreach (var value in biota.BiotaPropertiesFloat)
                {
                    result.PropertiesFloat[(PropertyFloat)value.Type] = value.Value;
                }
            }
            if (biota.BiotaPropertiesIID != null && (instantiateEmptyCollections || biota.BiotaPropertiesIID.Count > 0))
            {
                result.PropertiesIID = new Dictionary <PropertyInstanceId, uint>(biota.BiotaPropertiesIID.Count);
                foreach (var value in biota.BiotaPropertiesIID)
                {
                    result.PropertiesIID[(PropertyInstanceId)value.Type] = value.Value;
                }
            }
            if (biota.BiotaPropertiesInt != null && (instantiateEmptyCollections || biota.BiotaPropertiesInt.Count > 0))
            {
                result.PropertiesInt = new Dictionary <PropertyInt, int>(biota.BiotaPropertiesInt.Count);
                foreach (var value in biota.BiotaPropertiesInt)
                {
                    result.PropertiesInt[(PropertyInt)value.Type] = value.Value;
                }
            }
            if (biota.BiotaPropertiesInt64 != null && (instantiateEmptyCollections || biota.BiotaPropertiesInt64.Count > 0))
            {
                result.PropertiesInt64 = new Dictionary <PropertyInt64, long>(biota.BiotaPropertiesInt64.Count);
                foreach (var value in biota.BiotaPropertiesInt64)
                {
                    result.PropertiesInt64[(PropertyInt64)value.Type] = value.Value;
                }
            }
            if (biota.BiotaPropertiesString != null && (instantiateEmptyCollections || biota.BiotaPropertiesString.Count > 0))
            {
                result.PropertiesString = new Dictionary <PropertyString, string>(biota.BiotaPropertiesString.Count);
                foreach (var value in biota.BiotaPropertiesString)
                {
                    result.PropertiesString[(PropertyString)value.Type] = value.Value;
                }
            }


            if (biota.BiotaPropertiesPosition != null && (instantiateEmptyCollections || biota.BiotaPropertiesPosition.Count > 0))
            {
                result.PropertiesPosition = new Dictionary <PositionType, PropertiesPosition>(biota.BiotaPropertiesPosition.Count);

                foreach (var record in biota.BiotaPropertiesPosition)
                {
                    var newEntity = new PropertiesPosition
                    {
                        ObjCellId = record.ObjCellId,
                        PositionX = record.OriginX,
                        PositionY = record.OriginY,
                        PositionZ = record.OriginZ,
                        RotationW = record.AnglesW,
                        RotationX = record.AnglesX,
                        RotationY = record.AnglesY,
                        RotationZ = record.AnglesZ,
                    };

                    result.PropertiesPosition[(PositionType)record.PositionType] = newEntity;
                }
            }


            if (biota.BiotaPropertiesSpellBook != null && (instantiateEmptyCollections || biota.BiotaPropertiesSpellBook.Count > 0))
            {
                result.PropertiesSpellBook = new Dictionary <int, float>(biota.BiotaPropertiesSpellBook.Count);
                foreach (var value in biota.BiotaPropertiesSpellBook)
                {
                    result.PropertiesSpellBook[value.Spell] = value.Probability;
                }
            }


            if (biota.BiotaPropertiesAnimPart != null && (instantiateEmptyCollections || biota.BiotaPropertiesAnimPart.Count > 0))
            {
                result.PropertiesAnimPart = new List <PropertiesAnimPart>(biota.BiotaPropertiesAnimPart.Count);

                foreach (var record in biota.BiotaPropertiesAnimPart.OrderBy(r => r.Order))
                {
                    var newEntity = new PropertiesAnimPart
                    {
                        Index       = record.Index,
                        AnimationId = record.AnimationId,
                    };

                    result.PropertiesAnimPart.Add(newEntity);
                }
            }

            if (biota.BiotaPropertiesPalette != null && (instantiateEmptyCollections || biota.BiotaPropertiesPalette.Count > 0))
            {
                result.PropertiesPalette = new Collection <PropertiesPalette>();

                foreach (var record in biota.BiotaPropertiesPalette.OrderBy(r => r.Order))
                {
                    var newEntity = new PropertiesPalette
                    {
                        SubPaletteId = record.SubPaletteId,
                        Offset       = record.Offset,
                        Length       = record.Length,
                    };

                    result.PropertiesPalette.Add(newEntity);
                }
            }

            if (biota.BiotaPropertiesTextureMap != null && (instantiateEmptyCollections || biota.BiotaPropertiesTextureMap.Count > 0))
            {
                result.PropertiesTextureMap = new List <PropertiesTextureMap>(biota.BiotaPropertiesTextureMap.Count);

                foreach (var record in biota.BiotaPropertiesTextureMap.OrderBy(r => r.Order))
                {
                    var newEntity = new PropertiesTextureMap
                    {
                        PartIndex  = record.Index,
                        OldTexture = record.OldId,
                        NewTexture = record.NewId,
                    };

                    result.PropertiesTextureMap.Add(newEntity);
                }
            }


            // Properties for all world objects that typically aren't modified over the original Biota

            if (biota.BiotaPropertiesCreateList != null && (instantiateEmptyCollections || biota.BiotaPropertiesCreateList.Count > 0))
            {
                result.PropertiesCreateList = new Collection <PropertiesCreateList>();

                foreach (var record in biota.BiotaPropertiesCreateList)
                {
                    var newEntity = new PropertiesCreateList
                    {
                        DatabaseRecordId = record.Id,

                        DestinationType = (DestinationType)record.DestinationType,
                        WeenieClassId   = record.WeenieClassId,
                        StackSize       = record.StackSize,
                        Palette         = record.Palette,
                        Shade           = record.Shade,
                        TryToBond       = record.TryToBond,
                    };

                    result.PropertiesCreateList.Add(newEntity);
                }
            }

            if (biota.BiotaPropertiesEmote != null && (instantiateEmptyCollections || biota.BiotaPropertiesEmote.Count > 0))
            {
                result.PropertiesEmote = new Collection <PropertiesEmote>();

                foreach (var record in biota.BiotaPropertiesEmote)
                {
                    var newEntity = new PropertiesEmote
                    {
                        DatabaseRecordId = record.Id,

                        Category      = (EmoteCategory)record.Category,
                        Probability   = record.Probability,
                        WeenieClassId = record.WeenieClassId,
                        Style         = (MotionStance?)record.Style,
                        Substyle      = (MotionCommand?)record.Substyle,
                        Quest         = record.Quest,
                        VendorType    = (VendorType?)record.VendorType,
                        MinHealth     = record.MinHealth,
                        MaxHealth     = record.MaxHealth,
                    };

                    foreach (var record2 in record.BiotaPropertiesEmoteAction.OrderBy(r => r.Order))
                    {
                        var newEntity2 = new PropertiesEmoteAction
                        {
                            DatabaseRecordId = record2.Id,

                            Type            = record2.Type,
                            Delay           = record2.Delay,
                            Extent          = record2.Extent,
                            Motion          = (MotionCommand?)record2.Motion,
                            Message         = record2.Message,
                            TestString      = record2.TestString,
                            Min             = record2.Min,
                            Max             = record2.Max,
                            Min64           = record2.Min64,
                            Max64           = record2.Max64,
                            MinDbl          = record2.MinDbl,
                            MaxDbl          = record2.MaxDbl,
                            Stat            = record2.Stat,
                            Display         = record2.Display,
                            Amount          = record2.Amount,
                            Amount64        = record2.Amount64,
                            HeroXP64        = record2.HeroXP64,
                            Percent         = record2.Percent,
                            SpellId         = record2.SpellId,
                            WealthRating    = record2.WealthRating,
                            TreasureClass   = record2.TreasureClass,
                            TreasureType    = record2.TreasureType,
                            PScript         = (PlayScript?)record2.PScript,
                            Sound           = (Sound?)record2.Sound,
                            DestinationType = record2.DestinationType,
                            WeenieClassId   = record2.WeenieClassId,
                            StackSize       = record2.StackSize,
                            Palette         = record2.Palette,
                            Shade           = record2.Shade,
                            TryToBond       = record2.TryToBond,
                            ObjCellId       = record2.ObjCellId,
                            OriginX         = record2.OriginX,
                            OriginY         = record2.OriginY,
                            OriginZ         = record2.OriginZ,
                            AnglesW         = record2.AnglesW,
                            AnglesX         = record2.AnglesX,
                            AnglesY         = record2.AnglesY,
                            AnglesZ         = record2.AnglesZ,
                        };

                        newEntity.PropertiesEmoteAction.Add(newEntity2);
                    }

                    result.PropertiesEmote.Add(newEntity);
                }
            }

            if (biota.BiotaPropertiesEventFilter != null && (instantiateEmptyCollections || biota.BiotaPropertiesEventFilter.Count > 0))
            {
                result.PropertiesEventFilter = new HashSet <int>();
                foreach (var value in biota.BiotaPropertiesEventFilter)
                {
                    result.PropertiesEventFilter.Add(value.Event);
                }
            }

            if (biota.BiotaPropertiesGenerator != null && (instantiateEmptyCollections || biota.BiotaPropertiesGenerator.Count > 0))
            {
                result.PropertiesGenerator = new List <PropertiesGenerator>(biota.BiotaPropertiesGenerator.Count);

                foreach (var record in biota.BiotaPropertiesGenerator) // TODO do we have the correct order?
                {
                    var newEntity = new PropertiesGenerator
                    {
                        DatabaseRecordId = record.Id,

                        Probability   = record.Probability,
                        WeenieClassId = record.WeenieClassId,
                        Delay         = record.Delay,
                        InitCreate    = record.InitCreate,
                        MaxCreate     = record.MaxCreate,
                        WhenCreate    = (RegenerationType)record.WhenCreate,
                        WhereCreate   = (RegenLocationType)record.WhereCreate,
                        StackSize     = record.StackSize,
                        PaletteId     = record.PaletteId,
                        Shade         = record.Shade,
                        ObjCellId     = record.ObjCellId,
                        OriginX       = record.OriginX,
                        OriginY       = record.OriginY,
                        OriginZ       = record.OriginZ,
                        AnglesW       = record.AnglesW,
                        AnglesX       = record.AnglesX,
                        AnglesY       = record.AnglesY,
                        AnglesZ       = record.AnglesZ,
                    };

                    result.PropertiesGenerator.Add(newEntity);
                }
            }


            // Properties for creatures

            if (biota.BiotaPropertiesAttribute != null && (instantiateEmptyCollections || biota.BiotaPropertiesAttribute.Count > 0))
            {
                result.PropertiesAttribute = new Dictionary <PropertyAttribute, PropertiesAttribute>(biota.BiotaPropertiesAttribute.Count);

                foreach (var record in biota.BiotaPropertiesAttribute)
                {
                    var newEntity = new PropertiesAttribute
                    {
                        InitLevel   = record.InitLevel,
                        LevelFromCP = record.LevelFromCP,
                        CPSpent     = record.CPSpent,
                    };

                    result.PropertiesAttribute[(PropertyAttribute)record.Type] = newEntity;
                }
            }

            if (biota.BiotaPropertiesAttribute2nd != null && (instantiateEmptyCollections || biota.BiotaPropertiesAttribute2nd.Count > 0))
            {
                result.PropertiesAttribute2nd = new Dictionary <PropertyAttribute2nd, PropertiesAttribute2nd>(biota.BiotaPropertiesAttribute2nd.Count);

                foreach (var record in biota.BiotaPropertiesAttribute2nd)
                {
                    var newEntity = new PropertiesAttribute2nd
                    {
                        InitLevel    = record.InitLevel,
                        LevelFromCP  = record.LevelFromCP,
                        CPSpent      = record.CPSpent,
                        CurrentLevel = record.CurrentLevel,
                    };

                    result.PropertiesAttribute2nd[(PropertyAttribute2nd)record.Type] = newEntity;
                }
            }

            if (biota.BiotaPropertiesBodyPart != null && (instantiateEmptyCollections || biota.BiotaPropertiesBodyPart.Count > 0))
            {
                result.PropertiesBodyPart = new Dictionary <CombatBodyPart, PropertiesBodyPart>(biota.BiotaPropertiesBodyPart.Count);

                foreach (var record in biota.BiotaPropertiesBodyPart)
                {
                    var newEntity = new PropertiesBodyPart
                    {
                        DType           = (DamageType)record.DType,
                        DVal            = record.DVal,
                        DVar            = record.DVar,
                        BaseArmor       = record.BaseArmor,
                        ArmorVsSlash    = record.ArmorVsSlash,
                        ArmorVsPierce   = record.ArmorVsPierce,
                        ArmorVsBludgeon = record.ArmorVsBludgeon,
                        ArmorVsCold     = record.ArmorVsCold,
                        ArmorVsFire     = record.ArmorVsFire,
                        ArmorVsAcid     = record.ArmorVsAcid,
                        ArmorVsElectric = record.ArmorVsElectric,
                        ArmorVsNether   = record.ArmorVsNether,
                        BH  = record.BH,
                        HLF = record.HLF,
                        MLF = record.MLF,
                        LLF = record.LLF,
                        HRF = record.HRF,
                        MRF = record.MRF,
                        LRF = record.LRF,
                        HLB = record.HLB,
                        MLB = record.MLB,
                        LLB = record.LLB,
                        HRB = record.HRB,
                        MRB = record.MRB,
                        LRB = record.LRB,
                    };

                    result.PropertiesBodyPart[(CombatBodyPart)record.Key] = newEntity;
                }
            }

            if (biota.BiotaPropertiesSkill != null && (instantiateEmptyCollections || biota.BiotaPropertiesSkill.Count > 0))
            {
                result.PropertiesSkill = new Dictionary <Skill, PropertiesSkill>(biota.BiotaPropertiesSkill.Count);

                foreach (var record in biota.BiotaPropertiesSkill)
                {
                    var newEntity = new PropertiesSkill
                    {
                        LevelFromPP           = record.LevelFromPP,
                        SAC                   = (SkillAdvancementClass)record.SAC,
                        PP                    = record.PP,
                        InitLevel             = record.InitLevel,
                        ResistanceAtLastCheck = record.ResistanceAtLastCheck,
                        LastUsedTime          = record.LastUsedTime,
                    };

                    result.PropertiesSkill[(Skill)record.Type] = newEntity;
                }
            }


            // Properties for books

            if (biota.BiotaPropertiesBook != null)
            {
                result.PropertiesBook = new PropertiesBook
                {
                    MaxNumPages        = biota.BiotaPropertiesBook.MaxNumPages,
                    MaxNumCharsPerPage = biota.BiotaPropertiesBook.MaxNumCharsPerPage,
                };
            }

            if (biota.BiotaPropertiesBookPageData != null && (instantiateEmptyCollections || biota.BiotaPropertiesBookPageData.Count > 0))
            {
                result.PropertiesBookPageData = new List <PropertiesBookPageData>(biota.BiotaPropertiesBookPageData.Count);

                foreach (var record in biota.BiotaPropertiesBookPageData.OrderBy(r => r.PageId))
                {
                    var newEntity = new PropertiesBookPageData
                    {
                        AuthorId      = record.AuthorId,
                        AuthorName    = record.AuthorName,
                        AuthorAccount = record.AuthorAccount,
                        IgnoreAuthor  = record.IgnoreAuthor,
                        PageText      = record.PageText,
                    };

                    result.PropertiesBookPageData.Add(newEntity);
                }
            }


            // Biota additions over Weenie

            if (biota.BiotaPropertiesAllegiance != null && (instantiateEmptyCollections || biota.BiotaPropertiesAllegiance.Count > 0))
            {
                result.PropertiesAllegiance = new Dictionary <uint, PropertiesAllegiance>(biota.BiotaPropertiesAllegiance.Count);

                foreach (var record in biota.BiotaPropertiesAllegiance)
                {
                    var newEntity = new PropertiesAllegiance
                    {
                        Banned         = record.Banned,
                        ApprovedVassal = record.ApprovedVassal,
                    };

                    result.PropertiesAllegiance[record.CharacterId] = newEntity;
                }
            }

            if (biota.BiotaPropertiesEnchantmentRegistry != null && (instantiateEmptyCollections || biota.BiotaPropertiesEnchantmentRegistry.Count > 0))
            {
                result.PropertiesEnchantmentRegistry = new Collection <PropertiesEnchantmentRegistry>();

                foreach (var record in biota.BiotaPropertiesEnchantmentRegistry)
                {
                    var newEntity = new PropertiesEnchantmentRegistry
                    {
                        EnchantmentCategory = record.EnchantmentCategory,
                        SpellId             = record.SpellId,
                        LayerId             = record.LayerId,
                        HasSpellSetId       = record.HasSpellSetId,
                        SpellCategory       = (SpellCategory)record.SpellCategory,
                        PowerLevel          = record.PowerLevel,
                        StartTime           = record.StartTime,
                        Duration            = record.Duration,
                        CasterObjectId      = record.CasterObjectId,
                        DegradeModifier     = record.DegradeModifier,
                        DegradeLimit        = record.DegradeLimit,
                        LastTimeDegraded    = record.LastTimeDegraded,
                        StatModType         = (EnchantmentTypeFlags)record.StatModType,
                        StatModKey          = record.StatModKey,
                        StatModValue        = record.StatModValue,
                        SpellSetId          = (EquipmentSet)record.SpellSetId,
                    };

                    result.PropertiesEnchantmentRegistry.Add(newEntity);
                }
            }

            if (biota.HousePermission != null && (instantiateEmptyCollections || biota.HousePermission.Count > 0))
            {
                result.HousePermissions = new Dictionary <uint, bool>(biota.HousePermission.Count);

                foreach (var record in biota.HousePermission)
                {
                    result.HousePermissions[record.PlayerGuid] = record.Storage;
                }
            }


            return(result);
        }
Example #3
0
 public void Add(PropertiesCreateList item)
 {
     Items.Add(item);
 }