Example #1
0
        public override bool Start()
        {
            if (m_isRunning)
            {
                return(false);
            }
            try
            {
                AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

                Thread.CurrentThread.Priority = ThreadPriority.Normal;

                GameProperties.Refresh();


                if (!InitComponent(RecompileScripts(), "Recompile Scripts"))
                {
                    return(false);
                }

                if (!InitComponent(StartScriptComponents(), "Script components"))
                {
                    return(false);
                }

                if (!InitComponent((GameProperties.EDITION == Edition), "Edition:" + Edition))
                {
                    return(false);
                }

                if (!InitComponent(InitSocket(IPAddress.Parse(Configuration.Ip), Configuration.Port), "InitSocket Port:" + Configuration.Port))
                {
                    return(false);
                }

                if (!InitComponent(AllocatePacketBuffers(), "AllocatePacketBuffers()"))
                {
                    return(false);
                }

                if (!InitComponent(LogMgr.Setup(Configuration.GAME_TYPE, Configuration.ServerID, Configuration.AreaID), "LogMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(WorldMgr.Init(), "WorldMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(MapMgr.Init(), "MapMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(ItemMgr.Init(), "ItemMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(ItemBoxMgr.Init(), "ItemBox Init"))
                {
                    return(false);
                }

                if (!InitComponent(BallMgr.Init(), "BallMgr Init"))
                {
                    return(false);
                }
                if (!InitComponent(BallConfigMgr.Init(), "BallConfigMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(FusionMgr.Init(), "FusionMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(AwardMgr.Init(), "AwardMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(NPCInfoMgr.Init(), "NPCInfoMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(MissionInfoMgr.Init(), "MissionInfoMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(PveInfoMgr.Init(), "PveInfoMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(DropMgr.Init(), "Drop Init"))
                {
                    return(false);
                }

                if (!InitComponent(FightRateMgr.Init(), "FightRateMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(ConsortiaLevelMgr.Init(), "ConsortiaLevelMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(RefineryMgr.Init(), "RefineryMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(StrengthenMgr.Init(), "StrengthenMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(PropItemMgr.Init(), "PropItemMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(ShopMgr.Init(), "ShopMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(QuestMgr.Init(), "QuestMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(RoomMgr.Setup(Configuration.MaxRoomCount), "RoomMgr.Setup"))
                {
                    return(false);
                }

                if (!InitComponent(GameMgr.Setup(Configuration.ServerID, GameProperties.BOX_APPEAR_CONDITION), "GameMgr.Start()"))
                {
                    return(false);
                }

                if (!InitComponent(ConsortiaMgr.Init(), "ConsortiaMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(LanguageMgr.Setup(@""), "LanguageMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(RateMgr.Init(Configuration), "ExperienceRateMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(MacroDropMgr.Init(), "MacroDropMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(BattleMgr.Setup(), "BattleMgr Setup"))
                {
                    return(false);
                }

                if (!InitComponent(InitGlobalTimer(), "Init Global Timers"))
                {
                    return(false);
                }

                if (!InitComponent(MarryRoomMgr.Init(), "MarryRoomMgr Init"))
                {
                    return(false);
                }
                if (!InitComponent(LogMgr.Setup(1, 4, 4), "LogMgr Setup"))
                {
                    return(false);
                }
                GameEventMgr.Notify(ScriptEvent.Loaded);

                if (!InitComponent(InitLoginServer(), "Login To CenterServer"))
                {
                    return(false);
                }

                RoomMgr.Start();
                GameMgr.Start();
                BattleMgr.Start();
                MacroDropMgr.Start();

                if (!InitComponent(base.Start(), "base.Start()"))
                {
                    return(false);
                }



                GameEventMgr.Notify(GameServerEvent.Started, this);

                GC.Collect(GC.MaxGeneration);

                if (log.IsInfoEnabled)
                {
                    log.Info("GameServer is now open for connections!");
                }

                m_isRunning = true;
                return(true);
            }
            catch (Exception e)
            {
                if (log.IsErrorEnabled)
                {
                    log.Error("Failed to start the server", e);
                }

                return(false);
            }
        }
Example #2
0
        public override bool Start()
        {
            if (m_running)
            {
                return(false);
            }
            try
            {
                m_running = true;

                Thread.CurrentThread.Priority = ThreadPriority.Normal;

                AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

                //初始化监听端口
                if (!InitComponent(InitSocket(m_config.Ip, m_config.Port), "InitSocket Port:" + m_config.Port))
                {
                    return(false);
                }

                //初始化脚本
                if (!InitComponent(StartScriptComponents(), "Script components"))
                {
                    return(false);
                }

                if (!InitComponent(ProxyRoomMgr.Setup(), "RoomMgr.Setup"))
                {
                    return(false);
                }

                if (!InitComponent(GameMgr.Setup(0, 4), "GameMgr.Setup"))
                {
                    return(false);
                }

                if (!InitComponent(MapMgr.Init(), "MapMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(ItemMgr.Init(), "ItemMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(PropItemMgr.Init(), "ItemMgr Init"))
                {
                    return(false);
                }

                //if (!InitComponent(VaneMgr.ByteAray(), "VaneMgr ByteAray"))
                //   return false;

                if (!InitComponent(BallMgr.Init(), "BallMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(BallConfigMgr.Init(), "BallConfigMgr Init"))
                {
                    return(false);
                }
                if (!InitComponent(DropMgr.Init(), "DropMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(NPCInfoMgr.Init(), "NPCInfoMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(LanguageMgr.Setup(@""), "LanguageMgr Init"))
                {
                    return(false);
                }

                //发布脚本已加载事件
                GameEventMgr.Notify(ScriptEvent.Loaded);

                if (!InitComponent(base.Start(), "base.Start()"))
                {
                    return(false);
                }

                ProxyRoomMgr.Start();
                GameMgr.Start();

                //发布服务器开始事件
                GameEventMgr.Notify(GameServerEvent.Started, this);

                GC.Collect(GC.MaxGeneration);

                log.Info("GameServer is now open for connections!");

                return(true);
            }
            catch (Exception e)
            {
                log.Error("Failed to start the server", e);
                return(false);
            }
        }
Example #3
0
        public override bool Start()
        {
            bool result;

            try
            {
                LogProvider.Default = new LogProvider(new LogConfig {
                    FilePath = "./log/fight/", UseConsole = true, UseFile = true
                });
                this.m_running = true;
                Thread.CurrentThread.Priority = ThreadPriority.Normal;
                AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(this.CurrentDomain_UnhandledException);

                CrossFightServer.log.Warn("正在初始化…………");
                if (!Sql_DbObject.TryConnection())
                {
                    result = false;
                    CrossFightServer.log.Error("数据库连接失败,请检查!");
                    return(result);
                }
                CrossFightServer.log.Info("数据库连接成功!");

                if (!this.InitSocket(IPAddress.Parse(this.m_config.IP), this.m_config.Port))
                {
                    result = false;
                    CrossFightServer.log.Error("初始化监听端口失败,请检查!");
                    return(result);
                }
                CrossFightServer.log.Info("初始化监听端口成功!");



                if (!MapMgr.Init())
                {
                    result = false;
                    CrossFightServer.log.Error("初始化地图失败,请检查!");
                    return(result);
                }
                CrossFightServer.log.Info("初始化地图成功!");

                if (!ItemMgr.Init())
                {
                    result = false;
                    CrossFightServer.log.Error("初始化物品失败,请检查!");
                    return(result);
                }
                CrossFightServer.log.Info("初始化物品成功!");

                if (!PropItemMgr.Init())
                {
                    result = false;
                    CrossFightServer.log.Error("初始化道具失败,请检查!");
                    return(result);
                }
                CrossFightServer.log.Info("初始化道具成功!");

                if (!BallMgr.Init())
                {
                    result = false;
                    CrossFightServer.log.Error("初始化炸弹失败,请检查!");
                    return(result);
                }
                CrossFightServer.log.Info("初始化炸弹成功!");

                if (!DropMgr.Init())
                {
                    result = false;
                    CrossFightServer.log.Error("初始化掉落失败,请检查!");
                    return(result);
                }
                CrossFightServer.log.Info("初始化掉落成功!");

                if (!NPCInfoMgr.Init())
                {
                    result = false;
                    CrossFightServer.log.Error("初始化npc失败,请检查!");
                    return(result);
                }
                CrossFightServer.log.Info("初始化npc成功!");

                if (!LanguageMgr.Load())
                {
                    result = false;
                    CrossFightServer.log.Error("初始化语言包失败,请检查!");
                    return(result);
                }
                CrossFightServer.log.Info("初始化语言包成功!");



                if (!base.Start())
                {
                    result = false;
                    CrossFightServer.log.Error("基础服务启动失败,请检查!");
                    return(result);
                }
                CrossFightServer.log.Info("基础服务启动成功!");


                if (!ProxyRoomMgr.Setup())
                {
                    result = false;
                    CrossFightServer.log.Error("启动房间管理服务失败,请检查!");
                    return(result);
                }
                ProxyRoomMgr.Start();
                CrossFightServer.log.Info("启动房间管理服务成功!");

                if (!GameMgr.Setup(0, 4))
                {
                    result = false;
                    CrossFightServer.log.Error("启动游戏管理服务失败,请检查!");
                    return(result);
                }
                GameMgr.Start();
                StartScriptComponents();
                GameEventMgr.Notify(ScriptEvent.Loaded);
                CrossFightServer.log.Info("启动游戏管理服务成功!");
                GC.Collect(GC.MaxGeneration);
                CrossFightServer.log.Warn("战斗服务器已启动!");
                result = true;
            }

            catch (Exception e)
            {
                CrossFightServer.log.Error("Failed to start the server", e);
                result = false;
            }

            return(result);
        }
Example #4
0
        public void HandleCommand(BaseGame game, global::Phy.Object.Player player, GSPacketIn packet)
        {
            if (game.GameState != eGameState.Playing)
            {
                return;
            }

            if (player.IsAttacking || (player.IsLiving == false && player.Team == game.CurrentPlayer.Team))
            {
                int type       = packet.ReadByte();
                int place      = packet.ReadInt();
                int templateID = packet.ReadInt();

                ItemTemplateInfo template = PropItemMgr.FindPropBag(templateID);
                if (template == null)
                {
                    return;
                }

                //背包中的道具
                if (type == 1)
                {
                    if (player.IsLiving == false)
                    {
                        return;
                    }

                    if (place == -1 && player.PlayerDetail.BuffInventory.PropBag())
                    {
                        //无限道具buffer
                        player.UseItem(template);
                    }
                    else
                    {
                        ItemInfo item = player.PlayerDetail.PropBag.GetItemAt(place);
                        if (item != null && item.IsValidItem() && item.Count >= 0)
                        {
                            if (player.UseItem(PropItemMgr.FindPropBag(templateID)))
                            {
                                if (item.TemplateID == 10200)
                                {
                                    player.PlayerDetail.PropBag.UseItem(item);
                                    player.PlayerDetail.PropBag.RefreshItem(item);
                                }
                                else
                                {
                                    item.Count--;
                                    if (item.Count <= 0)
                                    {
                                        player.PlayerDetail.RemoveAllItem(item, false, ItemRemoveType.Use, 1);
                                    }
                                    else
                                    {
                                        StatMgr.LogItemRemove(item.TemplateID, ItemRemoveType.Use, 1);
                                        player.PlayerDetail.PropBag.RefreshItem(item);
                                    }
                                    game.AfterUseItem(item);
                                }
                            }
                        }
                    }
                }
                //道具栏的道具
                else
                {
                    ItemInfo item = player.PlayerDetail.PropInventory.GetItemAt(place);
                    if (item != null && player.UseItem(item.Template))
                    {
                        player.PlayerDetail.PropInventory.RemoveItemAt(place);
                    }
                }
            }
        }
Example #5
0
        public static void DoCommand(string CommandName, string[] CommandArgs)
        {
            PlayerBussiness bussiness;
            PlayerInfo      userSingleByNickName;
            Exception       exception;
            string          str3;
            string          str4;
            string          str5;
            ManageBussiness bussiness2;

            switch (CommandName)
            {
            case "exit":
                GameServer.KeepRunning = false;
                break;

            case "cp":
            {
                GameClient[]    allClients   = GameServer.Instance.GetAllClients();
                int             num          = (allClients == null) ? 0 : allClients.Length;
                GamePlayer[]    allPlayers   = WorldMgr.GetAllPlayers();
                int             num2         = (allPlayers == null) ? 0 : allPlayers.Length;
                List <BaseRoom> allUsingRoom = RoomMgr.GetAllUsingRoom();
                int             num3         = 0;
                int             num4         = 0;
                foreach (BaseRoom room in allUsingRoom)
                {
                    if (!room.IsEmpty)
                    {
                        num3++;
                        if (room.IsPlaying)
                        {
                            num4++;
                        }
                    }
                }
                double totalMemory = GC.GetTotalMemory(false);
                Console.WriteLine(string.Format("Total Clients/Players:{0}/{1}", num, num2));
                Console.WriteLine(string.Format("Total Rooms/Games:{0}/{1}", num3, num4));
                Console.WriteLine(string.Format("Total Momey Used:{0} MB", (totalMemory / 1024.0) / 1024.0));
                break;
            }

            case "setlevel":
                try
                {
                    string path = Path.Combine(Environment.CurrentDirectory, "LevelList.xml");
                    if (!File.Exists(path))
                    {
                        log.Error("LevelList.xml not found!");
                    }
                    else
                    {
                        int num6;
                        Console.Write("Please enter the level: ");
                        string s = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                        if (!int.TryParse(s, out num6))
                        {
                            log.Error("Level is not valid int!");
                        }
                        else
                        {
                            using (bussiness = new PlayerBussiness())
                            {
                                userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                                if (userSingleByNickName == null)
                                {
                                    log.Error(string.Format("Player not found in db!", new object[0]));
                                    break;
                                }
                                if (!IsValidGZip(File.ReadAllBytes(path)))
                                {
                                    log.Error("LevelList.xml is not valid!");
                                }
                                else if (!IsValidXML(GZip.gzuncompress(File.ReadAllBytes(path))))
                                {
                                    log.Error("LevelList.xml is not valid!");
                                }
                                if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                                {
                                    WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                    WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                                }
                                XmlDocument document = new XmlDocument();
                                document.LoadXml(GZip.gzuncompress(File.ReadAllBytes(path)));
                                int num7 = -1;
                                int num8 = -1;
                                foreach (XmlNode node in document.SelectNodes("/Result/*"))
                                {
                                    if (node.Attributes["Grade"].Value == s)
                                    {
                                        num7 = int.Parse(s);
                                        num8 = int.Parse(node.Attributes["GP"].Value) + 5;
                                        break;
                                    }
                                }
                                if ((num7 != -1) && (num8 != -1))
                                {
                                    userSingleByNickName.GP    = num8;
                                    userSingleByNickName.Grade = num7;
                                    bussiness.UpdatePlayer(userSingleByNickName);
                                    log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                                }
                                else
                                {
                                    log.Error(string.Format("Level {0} not found!", new object[0]));
                                }
                            }
                        }
                    }
                }
                catch (Exception exception1)
                {
                    exception = exception1;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "addmoney":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                            {
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                            }
                            Console.Write("Please enter the amount of money: ");
                            str3 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str3))
                            {
                                log.Error("Money is not valid!");
                            }
                            else
                            {
                                userSingleByNickName.Money += int.Parse(str3);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception3)
                {
                    exception = exception3;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "addgold":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                            {
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                            }
                            Console.Write("Please enter the amount of gold: ");
                            str4 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str4))
                            {
                                log.Error("Gold is not valid!");
                            }
                            else
                            {
                                userSingleByNickName.Gold += int.Parse(str4);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception4)
                {
                    exception = exception4;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "addgift":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            Console.Write("Please enter the amount of gift token: ");
                            str5 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str5))
                            {
                                log.Error("Gold is not valid!");
                            }
                            else
                            {
                                if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                                {
                                    WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                    WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                                }
                                userSingleByNickName.GiftToken += int.Parse(str5);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception5)
                {
                    exception = exception5;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "removemoney":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                            {
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                            }
                            Console.Write("Please enter the amount of money: ");
                            str3 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str3))
                            {
                                log.Error("Money is not valid!");
                            }
                            else
                            {
                                userSingleByNickName.Money -= int.Parse(str3);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception6)
                {
                    exception = exception6;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "removegold":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                            {
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                            }
                            Console.Write("Please enter the amount of gold: ");
                            str4 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str4))
                            {
                                log.Error("Gold is not valid!");
                            }
                            else
                            {
                                userSingleByNickName.Gold -= int.Parse(str4);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception7)
                {
                    exception = exception7;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "removegift":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                            {
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                            }
                            Console.Write("Please enter the amount of gift token: ");
                            str5 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str5))
                            {
                                log.Error("Gold is not valid!");
                            }
                            else
                            {
                                userSingleByNickName.GiftToken -= int.Parse(str5);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception8)
                {
                    exception = exception8;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "shutdown":
                _count = 6;
                _timer = new System.Threading.Timer(new TimerCallback(ConsoleStart.ShutDownCallBack), null, 0, 0xea60);
                break;

            case "addcps":
                try
                {
                    Console.Write("Insira o valor dos Cupons:");
                    int num9 = int.Parse((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                    foreach (GamePlayer player in WorldMgr.GetAllPlayers())
                    {
                        player.AddMoney(num9);
                        player.SendMessage("Parab\x00e9ns, voc\x00ea recebeu " + num9 + " cupons do evento, bom jogo !");
                    }
                }
                catch (Exception exception9)
                {
                    exception = exception9;
                    log.Error("Error on AddCps", exception);
                }
                break;

            case "bnick":
            {
                Console.Clear();
                Console.WriteLine("Digite o NickName do personagem: ");
                string nickName = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                Console.WriteLine("Motivo para banir: ");
                string   msg  = (CommandArgs.Length > 1) ? CommandArgs[1] : Console.ReadLine();
                DateTime date = new DateTime(0x7e1, 7, 2);
                using (bussiness2 = new ManageBussiness())
                {
                    bussiness2.ForbidPlayerByNickName(nickName, date, false);
                    bussiness2.KitoffUserByNickName(nickName, msg);
                }
                Console.WriteLine("O Usu\x00e1rio " + nickName + " Foi Banido do servidor.");
                foreach (GamePlayer player2 in WorldMgr.GetAllPlayers())
                {
                    player2.SendMessage("O Usu\x00e1rio " + nickName + " foi banido do servidor, motivo do BAN: " + msg + ".");
                }
                break;
            }

            case "buser":
            {
                Console.Clear();
                Console.WriteLine("Digite o UserName do personagem: ");
                string userName = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                Console.WriteLine("Motivo para banir: ");
                string   str9  = (CommandArgs.Length > 1) ? CommandArgs[1] : Console.ReadLine();
                DateTime time2 = new DateTime(0x7e1, 7, 2);
                using (bussiness2 = new ManageBussiness())
                {
                    bussiness2.ForbidPlayerByUserName(userName, time2, false);
                    bussiness2.KitoffUserByUserName(userName, str9);
                }
                Console.WriteLine("O Usu\x00e1rio " + userName + " Foi Banido do servidor.");
                foreach (GamePlayer player2 in WorldMgr.GetAllPlayers())
                {
                    player2.SendMessage("O Usu\x00e1rio " + userName + " foi banido do servidor, motivo do BAN: " + str9 + ".");
                }
                break;
            }

            case "nkick":
            {
                Console.Clear();
                Console.WriteLine("Digite o NickName do personagem: ");
                string name = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                Console.WriteLine("Motivo para kikar: ");
                string str11 = (CommandArgs.Length > 1) ? CommandArgs[1] : Console.ReadLine();
                using (bussiness2 = new ManageBussiness())
                {
                    bussiness2.KitoffUserByNickName(name, str11);
                }
                foreach (GamePlayer player2 in WorldMgr.GetAllPlayers())
                {
                    player2.SendMessage("O Usu\x00e1rio " + name + " foi kikado do servidor, motivo do KICK: " + str11 + ".");
                }
                break;
            }

            case "ukick":
            {
                Console.Clear();
                Console.WriteLine("Digite o NickName do personagem: ");
                string str12 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                Console.WriteLine("Motivo para kikar: ");
                string str13 = (CommandArgs.Length > 1) ? CommandArgs[1] : Console.ReadLine();
                using (bussiness2 = new ManageBussiness())
                {
                    bussiness2.KitoffUserByUserName(str12, str13);
                }
                foreach (GamePlayer player2 in WorldMgr.GetAllPlayers())
                {
                    player2.SendMessage("O Usu\x00e1rio " + str12 + " foi kikado do servidor, motivo do KICK: " + str13 + ".");
                }
                break;
            }

            case "maint":
                try
                {
                    int num10;
                    Console.Write("Enter time in minutes to start maintenance: ");
                    string str14 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                    if (!int.TryParse(str14, out num10))
                    {
                        log.Error("Invalid MainTime!");
                    }
                    else
                    {
                        new Thread(delegate(object mt) {
                            if (mt is string)
                            {
                                Action <string, string> Sys = delegate(string nick, string Text) {
                                    Console.WriteLine(Text);
                                    foreach (GamePlayer player in WorldMgr.GetAllPlayers())
                                    {
                                        player.SendMessage(string.Format("[{0}] {1}", nick, Text));
                                    }
                                };
                                Action DisconnectAll = delegate {
                                    foreach (GamePlayer player in WorldMgr.GetAllPlayers())
                                    {
                                        log.Info(string.Format("Saving Player {0} into Database!", player.PlayerCharacter.NickName));
                                        player.SaveIntoDatabase();
                                        log.Info(string.Format("Disconnecting Player {0}!", player.PlayerCharacter.NickName));
                                        player.Disconnect();
                                    }
                                    log.Info("Shutdown Server!");
                                    GameServer.Instance.Shutdown();
                                    LogManager.Shutdown();
                                };
                                Sys("Auto Maintenance", "Manuten\x00e7\x00e3o agendada, fiquem atentos aos aviso!");
                                System.Timers.Timer MainTimer = new System.Timers.Timer {
                                    Interval = 1000.0
                                };
                                DateTime MainTime  = DateTime.Parse(string.Format("{0} 00:00:00", "01/27/2011"), CultureInfo.GetCultureInfo("en-US"));
                                MainTime           = MainTime.AddMinutes(double.Parse(mt as string));
                                string CurrentTime = MainTime.ToString("HH:mm:ss");
                                MainTimer.Elapsed += delegate(object s, ElapsedEventArgs e) {
                                    if (CurrentTime != "00:00:00")
                                    {
                                        if ((MainTime.Minute != 0) && (MainTime.Second == 0))
                                        {
                                            Sys("Auto Maintenance", string.Format("Falta {0} {1} para a manuten\x00e7\x00e3o!", MainTime.Minute, (MainTime.Minute == 1) ? "Minuto" : "Minutos"));
                                        }
                                        else if (MainTime.Second < 11)
                                        {
                                            Sys("Auto Maintenance", string.Format("Fechando o servidor em {0}", MainTime.Second));
                                        }
                                        CurrentTime = MainTime.AddSeconds(-1.0).ToString("HH:mm:ss");
                                    }
                                    else
                                    {
                                        Sys("Auto Maintenance", "Estamos desconectando todos os usu\x00e1rios para a manuten\x00e7\x00e3o, voltamos daqui a alguns minutos, saiam do servidor para evitar perca de itens!");
                                        log.Info("End!");
                                        DisconnectAll();
                                        MainTimer.Stop();
                                    }
                                };
                                MainTimer.Start();
                            }
                        }).Start(str14);
                    }
                }
                catch (Exception exception10)
                {
                    exception = exception10;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "savemap":
                break;

            case "clear":
                Console.Clear();
                break;

            case "ball&reload":
                if (BallMgr.ReLoad())
                {
                    Console.WriteLine("Ball info is Reload!");
                }
                else
                {
                    Console.WriteLine("Ball info is Error!");
                }
                break;

            case "map&reload":
                if (!MapMgr.ReLoadMap())
                {
                    Console.WriteLine("Map info is Error!");
                    break;
                }
                Console.WriteLine("Map info is Reload!");
                break;

            case "mapserver&reload":
                if (!MapMgr.ReLoadMapServer())
                {
                    Console.WriteLine("mapserver info is Error!");
                    break;
                }
                Console.WriteLine("mapserver info is Reload!");
                break;

            case "prop&reload":
                if (!PropItemMgr.Reload())
                {
                    Console.WriteLine("prop info is Error!");
                    break;
                }
                Console.WriteLine("prop info is Reload!");
                break;

            case "item&reload":
                if (!ItemMgr.ReLoad())
                {
                    Console.WriteLine("item info is Error!");
                    break;
                }
                Console.WriteLine("item info is Reload!");
                break;

            case "shop&reload":
                if (!ShopMgr.ReLoad())
                {
                    Console.WriteLine("shop info is Error!");
                    break;
                }
                Console.WriteLine("shop info is Reload!");
                break;

            case "quest&reload":
                if (!QuestMgr.ReLoad())
                {
                    Console.WriteLine("quest info is Error!");
                    break;
                }
                Console.WriteLine("quest info is Reload!");
                break;

            case "fusion&reload":
                if (!FusionMgr.ReLoad())
                {
                    Console.WriteLine("fusion info is Error!");
                    break;
                }
                Console.WriteLine("fusion info is Reload!");
                break;

            case "consortia&reload":
                if (!ConsortiaMgr.ReLoad())
                {
                    Console.WriteLine("consortiaMgr info is Error!");
                    break;
                }
                Console.WriteLine("consortiaMgr info is Reload!");
                break;

            case "rate&reload":
                if (!RateMgr.ReLoad())
                {
                    Console.WriteLine("Rate Rate is Error!");
                    break;
                }
                Console.WriteLine("Rate Rate is Reload!");
                break;

            case "fight&reload":
                if (!FightRateMgr.ReLoad())
                {
                    Console.WriteLine("FightRateMgr is Error!");
                    break;
                }
                Console.WriteLine("FightRateMgr is Reload!");
                break;

            case "dailyaward&reload":
                if (!AwardMgr.ReLoad())
                {
                    Console.WriteLine("dailyaward is Error!");
                    break;
                }
                Console.WriteLine("dailyaward is Reload!");
                break;

            case "language&reload":
                if (!LanguageMgr.Reload(""))
                {
                    Console.WriteLine("language is Error!");
                    break;
                }
                Console.WriteLine("language is Reload!");
                break;

            case "treasure&reload":
                if (!TreasureAwardMgr.ReLoad())
                {
                    Console.WriteLine("TreasureAward is Error!");
                    break;
                }
                Console.WriteLine("TreasureAward is Reload!");
                break;

            case "nickname":
            {
                Console.WriteLine("Please enter the nickname");
                string str15 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                Console.WriteLine(WorldMgr.GetPlayerStringByPlayerNickName(str15));
                break;
            }

            default:
            {
                string cmdLine = CommandName + string.Join(" ", CommandArgs);
                if (cmdLine.Length > 0)
                {
                    if (cmdLine[0] == '/')
                    {
                        cmdLine = cmdLine.Remove(0, 1).Insert(0, "&");
                    }
                    try
                    {
                        if (!CommandMgr.HandleCommandNoPlvl(client, cmdLine))
                        {
                            Console.WriteLine("Unknown command: " + cmdLine);
                        }
                    }
                    catch (Exception exception2)
                    {
                        Console.WriteLine(exception2.ToString());
                    }
                }
                break;
            }
            }
        }
Example #6
0
        public bool HandleCommand(TankGameLogicProcessor process, GamePlayer player, GSPacketIn packet)
        {
            if (player.CurrentGame.Data.CurrentIndex == player && player.CurrentGame.Data.Players[player].State != TankGameState.DEAD)
            {
                if (player.CurrentGame.Data.CurrentFire == null)
                {
                    player.CurrentGame.Data.CurrentFire = player;
                }

                int x = packet.ReadInt();
                int y = packet.ReadInt();

                if (Math.Abs(player.CurrentGame.Data.Players[player].X - x) > 100)
                {
                    //player.Out.SendMessage(eMessageType.ALERT, LanguageMgr.GetTranslation("Game.Server.SceneGames.TankHandle"));
                    StatMgr.LogErrorPlayer(player.PlayerCharacter.ID, player.PlayerCharacter.UserName, player.PlayerCharacter.NickName,
                                           ItemRemoveType.FireError, player.CurrentGame.Data.Players[player].X.ToString() + " to " + x.ToString() + ",MapID:" + player.CurrentGame.Data.MapIndex);
                    player.Client.Disconnect();
                    return(false);;
                }

                int force = packet.ReadInt();
                int angle = packet.ReadInt();

                TankData   data  = player.CurrentGame.Data;
                Tile       shape = Managers.BallMgr.FindTile(data.CurrentBall.ID);
                GSPacketIn pkg   = new GSPacketIn((byte)ePackageType.GAME_CMD, player.PlayerCharacter.ID);
                pkg.WriteByte((byte)TankCmdType.FIRE);
                pkg.WriteInt(data.AddBall);
                for (int i = 0; i < data.AddBall; i++)
                {
                    if (player.CurrentGame.Data.ReduceFireBombs)
                    {
                        if (data.IsFastSpeed())
                        {
                            StatMgr.LogErrorPlayer(player.PlayerCharacter.ID, player.PlayerCharacter.UserName, player.PlayerCharacter.NickName,
                                                   ItemRemoveType.FastError, "MapID:" + player.CurrentGame.Data.MapIndex);
                            player.Client.Disconnect();
                            return(false);;
                        }

                        data.FireLogin = true;
                        double reforce = 1;
                        int    reangle = 0;
                        if (i == 1)
                        {
                            reforce = 0.9;
                            reangle = -5;
                        }
                        else if (i == 2)
                        {
                            reforce = 1.1;
                            reangle = 5;
                        }

                        int vx = (int)(force * reforce * Math.Cos((double)(angle + reangle) / 180 * Math.PI));
                        int vy = (int)(force * reforce * Math.Sin((double)(angle + reangle) / 180 * Math.PI));

                        data.PhyID++;

                        BombObject bomb = new BombObject(data.PhyID, BallMgr.GetBallType(data.CurrentBall.ID), data.Players[player], shape, data.CurrentBall.Radii, data.AddMultiple < 1,
                                                         data.CurrentBall.Mass, data.CurrentBall.Weight, data.CurrentBall.Wind, data.CurrentBall.DragIndex, data.BallPower);

                        bomb.SetXY(x, y);
                        bomb.setSpeedXY(vx, vy);
                        data.CurrentMap.AddPhysical(bomb);
                        pkg.WriteBoolean(bomb.IsHole);
                        pkg.WriteInt(bomb.Id);
                        pkg.WriteInt(x);
                        pkg.WriteInt(y);
                        pkg.WriteInt(vx);
                        pkg.WriteInt(vy);
                        pkg.WriteInt(bomb.Actions.Count);
                        foreach (BombAction action in bomb.Actions)
                        {
                            pkg.WriteInt(action.TimeInt);
                            pkg.WriteInt(action.Type);
                            pkg.WriteInt(action.Param1);
                            pkg.WriteInt(action.Param2);
                            pkg.WriteInt(action.Param3);
                            pkg.WriteInt(action.Param4);
                        }

                        data.SetRunTime((int)bomb.RunTime);
                    }
                }

                player.CurrentGame.SendToAll(pkg);

                data.FireLogin = false;
                if (data.Bombs || data.Players[player].State == TankGameState.DEAD)
                {
                    data.TotalDelay += data.CurrentBall.Delay;
                    process.SendArk(player.CurrentGame, player);
                    player.PropInventory.AddItemTemplate(PropItemMgr.GetRandomFightProp(data.MapIndex));
                    data.Players[player].SetDander(20);

                    process.SendPlayFinish(player.CurrentGame, player);
                    //GSPacketIn pkgMsg = new GSPacketIn((byte)ePackageType.GAME_CMD);
                    //pkgMsg.WriteByte((byte)TankCmdType.PLAYFINISH);
                    //pkgMsg.WriteInt(player.CurrentGame.Data.TurnNum);
                    //player.CurrentGame.SendToAll(pkgMsg);
                }
                return(true);
            }
            return(false);
        }
Example #7
0
        public override bool Start()
        {
            if (this.m_running)
            {
                return(false);
            }
            bool result;

            try
            {
                this.m_running = true;
                Thread.CurrentThread.Priority = ThreadPriority.Normal;
                AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(this.CurrentDomain_UnhandledException);
                if (!this.InitComponent(this.InitSocket(this.m_config.Ip, this.m_config.Port), "InitSocket Port:" + this.m_config.Port))
                {
                    result = false;
                }
                else
                {
                    if (!this.InitComponent(this.StartScriptComponents(), "Script components"))
                    {
                        result = false;
                    }
                    else
                    {
                        if (!this.InitComponent(ProxyRoomMgr.Setup(), "RoomMgr.Setup"))
                        {
                            result = false;
                        }
                        else
                        {
                            if (!this.InitComponent(GameMgr.Setup(0, 4), "GameMgr.Setup"))
                            {
                                result = false;
                            }
                            else
                            {
                                if (!this.InitComponent(MapMgr.Init(), "MapMgr Init"))
                                {
                                    result = false;
                                }
                                else
                                {
                                    if (!this.InitComponent(ItemMgr.Init(), "ItemMgr Init"))
                                    {
                                        result = false;
                                    }
                                    else
                                    {
                                        if (!this.InitComponent(PropItemMgr.Init(), "PropItemMgr Init"))
                                        {
                                            result = false;
                                        }
                                        else
                                        {
                                            if (!this.InitComponent(BallMgr.Init(), "BallMgr Init"))
                                            {
                                                result = false;
                                            }
                                            else
                                            {
                                                if (!this.InitComponent(BallConfigMgr.Init(), "BallConfigMgr Init"))
                                                {
                                                    result = false;
                                                }
                                                else
                                                {
                                                    if (!this.InitComponent(DropMgr.Init(), "DropMgr Init"))
                                                    {
                                                        result = false;
                                                    }
                                                    else
                                                    {
                                                        if (!this.InitComponent(NPCInfoMgr.Init(), "NPCInfoMgr Init"))
                                                        {
                                                            result = false;
                                                        }
                                                        else
                                                        {
                                                            if (!this.InitComponent(WindMgr.Init(), "WindMgr Init"))
                                                            {
                                                                result = false;
                                                            }
                                                            else
                                                            {
                                                                if (!this.InitComponent(GoldEquipMgr.Init(), "GoldEquipMgr Init"))
                                                                {
                                                                    result = false;
                                                                }
                                                                else
                                                                {
                                                                    if (!this.InitComponent(LanguageMgr.Setup(""), "LanguageMgr Init"))
                                                                    {
                                                                        result = false;
                                                                    }
                                                                    else
                                                                    {
                                                                        GameEventMgr.Notify(ScriptEvent.Loaded);
                                                                        if (!this.InitComponent(base.Start(), "base.Start()"))
                                                                        {
                                                                            result = false;
                                                                        }
                                                                        else
                                                                        {
                                                                            ProxyRoomMgr.Start();
                                                                            GameMgr.Start();
                                                                            GameEventMgr.Notify(GameServerEvent.Started, this);
                                                                            GC.Collect(GC.MaxGeneration);
                                                                            FightServer.log.Info("GameServer is now open for connections!");
                                                                            result = true;
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception exception)
            {
                FightServer.log.Error("Failed to start the server", exception);
                result = false;
            }
            return(result);
        }
Example #8
0
        /// <summary>
        /// Handles the server action
        /// </summary>
        /// <param name="parameters"></param>
        public void OnAction(Hashtable parameters)
        {
            Console.WriteLine("Starting GameServer ... please wait a moment!");
            GameServer.CreateInstance(new GameServerConfig());
            GameServer.Instance.Start();
            GameServer.KeepRunning = true;

            Console.WriteLine("Server started!");
            ConsoleClient client = new ConsoleClient();

            while (GameServer.KeepRunning)
            {
                try
                {
                    handler = ConsoleCtrHandler;
                    SetConsoleCtrlHandler(handler, true);

                    Console.Write("> ");
                    string   line = Console.ReadLine();
                    string[] para = line.Split(' ');
                    switch (para[0])
                    {
                    case "exit":
                        GameServer.KeepRunning = false;
                        break;

                    case "cp":
                        GameClient[] clients     = GameServer.Instance.GetAllClients();
                        int          clientCount = clients == null ? 0 : clients.Length;

                        GamePlayer[]    players     = WorldMgr.GetAllPlayers();
                        int             playerCount = players == null ? 0 : players.Length;
                        List <BaseRoom> rooms       = RoomMgr.GetAllUsingRoom();
                        int             roomCount   = 0;
                        int             gameCount   = 0;
                        foreach (BaseRoom r in rooms)
                        {
                            if (!r.IsEmpty)
                            {
                                roomCount++;
                                if (r.IsPlaying)
                                {
                                    gameCount++;
                                }
                            }
                        }

                        double memoryCount = GC.GetTotalMemory(false);
                        Console.WriteLine(string.Format("Total Clients/Players:{0}/{1}", clientCount, playerCount));
                        Console.WriteLine(string.Format("Total Rooms/Games:{0}/{1}", roomCount, gameCount));
                        Console.WriteLine(string.Format("Total Momey Used:{0} MB", memoryCount / 1024 / 1024));
                        break;

                    case "shutdown":

                        _count = 6;
                        //_timer = new Timer(new TimerCallback(GameServer.Instance.ShutDownCallBack), null, 0, 60 * 1000);
                        _timer = new Timer(new TimerCallback(ShutDownCallBack), null, 0, 60 * 1000);
                        break;

                    case "savemap":

                        //TODO:

                        break;

                    case "clear":
                        Console.Clear();
                        break;

                    case "ball&reload":
                        if (BallMgr.ReLoad())
                        {
                            Console.WriteLine("Ball info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("Ball info is Error!");
                        }
                        break;

                    case "map&reload":
                        if (MapMgr.ReLoadMap())
                        {
                            Console.WriteLine("Map info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("Map info is Error!");
                        }
                        break;

                    case "mapserver&reload":
                        if (MapMgr.ReLoadMapServer())
                        {
                            Console.WriteLine("mapserver info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("mapserver info is Error!");
                        }
                        break;

                    case "prop&reload":
                        if (PropItemMgr.Reload())
                        {
                            Console.WriteLine("prop info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("prop info is Error!");
                        }
                        break;

                    case "item&reload":
                        if (ItemMgr.ReLoad())
                        {
                            Console.WriteLine("item info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("item info is Error!");
                        }
                        break;

                    case "shop&reload":

                        if (ShopMgr.ReLoad())
                        {
                            Console.WriteLine("shop info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("shop info is Error!");
                        }
                        break;

                    case "quest&reload":
                        if (QuestMgr.ReLoad())
                        {
                            Console.WriteLine("quest info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("quest info is Error!");
                        }
                        break;

                    case "fusion&reload":
                        if (FusionMgr.ReLoad())
                        {
                            Console.WriteLine("fusion info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("fusion info is Error!");
                        }
                        break;

                    case "consortia&reload":
                        if (ConsortiaMgr.ReLoad())
                        {
                            Console.WriteLine("consortiaMgr info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("consortiaMgr info is Error!");
                        }
                        break;

                    case "rate&reload":
                        if (RateMgr.ReLoad())
                        {
                            Console.WriteLine("Rate Rate is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("Rate Rate is Error!");
                        }
                        break;

                    case "fight&reload":
                        if (FightRateMgr.ReLoad())
                        {
                            Console.WriteLine("FightRateMgr is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("FightRateMgr is Error!");
                        }
                        break;

                    case "dailyaward&reload":
                        if (AwardMgr.ReLoad())
                        {
                            Console.WriteLine("dailyaward is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("dailyaward is Error!");
                        }
                        break;

                    case "language&reload":
                        if (LanguageMgr.Reload(""))
                        {
                            Console.WriteLine("language is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("language is Error!");
                        }
                        break;

                    case "nickname":
                        Console.WriteLine("Please enter the nickname");
                        string nickname = Console.ReadLine();
                        string state    = WorldMgr.GetPlayerStringByPlayerNickName(nickname);
                        Console.WriteLine(state);
                        break;

                    default:
                        if (line.Length <= 0)
                        {
                            break;
                        }
                        if (line[0] == '/')
                        {
                            line = line.Remove(0, 1);
                            line = line.Insert(0, "&");
                        }

                        try
                        {
                            bool res = CommandMgr.HandleCommandNoPlvl(client, line);
                            if (!res)
                            {
                                Console.WriteLine("Unknown command: " + line);
                            }
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine(e.ToString());
                        }
                        break;
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                }
            }

            if (GameServer.Instance != null)
            {
                GameServer.Instance.Stop();
            }

            LogManager.Shutdown();
        }
Example #9
0
        private void Init(Object sender, EventArgs e)
        {
            LogProvider.Default = new LogProvider(new LogConfig
            {
                UseMessageBox = true,
                LogView       = LogView,
                UseLogView    = true,
                FilePath      = @".\log\",
                UseFile       = true
            });
            var log = LogProvider.Default;

            this.runmgr = new RunMgr();
            Web.Server.WebServer.Runmgr = this.runmgr;

            new Thread(() =>
            {
                if (!Sql_DbObject.TryConnection())
                {
                    log.Error("Fail to connect to SQL!");
                    WinForm.Notice("初始化失败,请查看日志。");
                    return;
                }
                else
                {
                    log.Info("Succeed to to connect to SQL!");
                }
                if (!LanguageMgr.Load())
                {
                    log.Error("Fail to load language");
                    WinForm.Notice("初始化失败,请查看日志。");
                    return;
                }
                else
                {
                    log.Info("Succeed to load language");
                }
                if (!MapMgr.Init())
                {
                    log.Error("Fail to load map");
                    WinForm.Notice("初始化失败,请查看日志。");
                    return;
                }
                else
                {
                    log.Info("Succeed to load map");
                }
                if (!ItemMgr.Init())
                {
                    log.Error("Fail to load item");
                    WinForm.Notice("初始化失败,请查看日志。");
                    return;
                }
                else
                {
                    log.Info("Succeed to load item");
                }
                if (!PropItemMgr.Init())
                {
                    log.Error("Fail to load propitem");
                    WinForm.Notice("初始化失败,请查看日志。");
                    return;
                }
                else
                {
                    log.Info("Succeed to load propitem");
                }
                if (!BallMgr.Init())
                {
                    log.Error("Fail to load ball");
                    WinForm.Notice("初始化失败,请查看日志。");
                    return;
                }
                else
                {
                    log.Info("Succeed to load ball");
                }
                if (!DropMgr.Init())
                {
                    log.Error("Fail to load drop");
                    WinForm.Notice("初始化失败,请查看日志。");
                    return;
                }
                else
                {
                    log.Info("Succeed to load drop");
                }
                if (!NPCInfoMgr.Init())
                {
                    log.Error("Fail to load npc");
                    WinForm.Notice("初始化失败,请查看日志。");
                    return;
                }
                else
                {
                    log.Info("Succeed to load npc");
                }

                if (!ItemBoxMgr.Init())
                {
                    log.Error("Fail to load itembox");
                    WinForm.Notice("初始化失败,请查看日志。");
                    return;
                }
                else
                {
                    log.Info("Succeed to load itembox");
                }
                flag = true;
            }).Start();

            Thread thread = new Thread(run);

            thread.Start();
        }
Example #10
0
        public void OnAction(Hashtable parameters)
        {
            Console.WriteLine("This server GunnyII, edit and build by SkelletonX!");
            Console.WriteLine("Starting GameServer ... please wait a moment!");
            GameServer.CreateInstance(new GameServerConfig());
            GameServer.Instance.Start();
            GameServer.KeepRunning = true;
            Console.WriteLine("Server started!");
            ConsoleClient client = new ConsoleClient();

            while (GameServer.KeepRunning)
            {
                try
                {
                    ConsoleStart.handler = new ConsoleStart.ConsoleCtrlDelegate(ConsoleStart.ConsoleCtrHandler);
                    ConsoleStart.SetConsoleCtrlHandler(ConsoleStart.handler, true);
                    Console.Write("> ");
                    string   text  = Console.ReadLine();
                    string[] array = text.Split(new char[]
                    {
                        ' '
                    });
                    string key;
                    switch (key = array[0])
                    {
                    case "exit":
                        GameServer.KeepRunning = false;
                        continue;

                    //dragonares
                    case "lock":
                        Console.Clear();
                        Console.WriteLine("Ten tai khoan: ");
                        string bnickname = Console.ReadLine();
                        Console.WriteLine("Ly do band: ");
                        string   breason = Console.ReadLine();
                        DateTime dt2     = new DateTime(2014, 07, 02); //Tempo de banimento
                        using (ManageBussiness mg = new ManageBussiness())
                        {
                            mg.ForbidPlayerByNickName(bnickname, dt2, false);
                        }
                        Console.WriteLine("Nguoi dung " + bnickname + " da bi khoa.");

                        break;

                    case "unlock":
                        Console.Clear();
                        Console.WriteLine("Ten tai khoan: ");
                        string   bnickname2 = Console.ReadLine();
                        DateTime dt22       = new DateTime(2014, 07, 02); //Tempo de banimento
                        using (ManageBussiness mg = new ManageBussiness())
                        {
                            mg.ForbidPlayerByNickName(bnickname2, dt22, true);
                        }
                        Console.WriteLine("Nguoi dung " + bnickname2 + " da mo khoa.");

                        break;

                    case "thongbao":
                    {
                        Console.WriteLine("Thong bao: ");
                        string value = Console.ReadLine();
                        Console.WriteLine(string.Format(value));
                        Console.WriteLine("Thong bao thanh cong .");
                        continue;
                    }

                    case "cp":
                    {
                        GameClient[]    allClients   = GameServer.Instance.GetAllClients();
                        int             num2         = (allClients == null) ? 0 : allClients.Length;
                        GamePlayer[]    allPlayers   = WorldMgr.GetAllPlayers();
                        int             num3         = (allPlayers == null) ? 0 : allPlayers.Length;
                        List <BaseRoom> allUsingRoom = RoomMgr.GetAllUsingRoom();
                        int             num4         = 0;
                        int             num5         = 0;
                        foreach (BaseRoom current in allUsingRoom)
                        {
                            if (!current.IsEmpty)
                            {
                                num4++;
                                if (current.IsPlaying)
                                {
                                    num5++;
                                }
                            }
                        }
                        double num6 = (double)GC.GetTotalMemory(false);
                        Console.WriteLine(string.Format("Total Clients/Players:{0}/{1}", num2, num3));
                        Console.WriteLine(string.Format("Total Rooms/Games:{0}/{1}", num4, num5));
                        Console.WriteLine(string.Format("Total Momey Used:{0} MB", num6 / 1024.0 / 1024.0));
                        continue;
                    }

                    case "shutdown":
                        ConsoleStart._count = 6;
                        ConsoleStart._timer = new Timer(new TimerCallback(ConsoleStart.ShutDownCallBack), null, 0, 60000);
                        continue;

                    case "savemap":
                        continue;

                    case "clear":
                        Console.Clear();
                        continue;

                    case "ball&reload":
                        if (BallMgr.ReLoad())
                        {
                            Console.WriteLine("Ball info is Reload!");
                            continue;
                        }
                        Console.WriteLine("Ball info is Error!");
                        continue;

                    case "map&reload":
                        if (MapMgr.ReLoadMap())
                        {
                            Console.WriteLine("Map info is Reload!");
                            continue;
                        }
                        Console.WriteLine("Map info is Error!");
                        continue;

                    case "mapserver&reload":
                        if (MapMgr.ReLoadMapServer())
                        {
                            Console.WriteLine("mapserver info is Reload!");
                            continue;
                        }
                        Console.WriteLine("mapserver info is Error!");
                        continue;

                    case "prop&reload":
                        if (PropItemMgr.Reload())
                        {
                            Console.WriteLine("prop info is Reload!");
                            continue;
                        }
                        Console.WriteLine("prop info is Error!");
                        continue;

                    case "item&reload":
                        if (ItemMgr.ReLoad())
                        {
                            Console.WriteLine("item info is Reload!");
                            continue;
                        }
                        Console.WriteLine("item info is Error!");
                        continue;

                    case "shop&reload":
                        if (ShopMgr.ReLoad())
                        {
                            Console.WriteLine("shop info is Reload!");
                            continue;
                        }
                        Console.WriteLine("shop info is Error!");
                        continue;

                    case "quest&reload":
                        if (QuestMgr.ReLoad())
                        {
                            Console.WriteLine("quest info is Reload!");
                            continue;
                        }
                        Console.WriteLine("quest info is Error!");
                        continue;

                    case "fusion&reload":
                        if (FusionMgr.ReLoad())
                        {
                            Console.WriteLine("fusion info is Reload!");
                            continue;
                        }
                        Console.WriteLine("fusion info is Error!");
                        continue;

                    case "consortia&reload":
                        if (ConsortiaMgr.ReLoad())
                        {
                            Console.WriteLine("consortiaMgr info is Reload!");
                            continue;
                        }
                        Console.WriteLine("consortiaMgr info is Error!");
                        continue;

                    case "rate&reload":
                        if (RateMgr.ReLoad())
                        {
                            Console.WriteLine("Rate Rate is Reload!");
                            continue;
                        }
                        Console.WriteLine("Rate Rate is Error!");
                        continue;

                    case "fight&reload":
                        if (FightRateMgr.ReLoad())
                        {
                            Console.WriteLine("FightRateMgr is Reload!");
                            continue;
                        }
                        Console.WriteLine("FightRateMgr is Error!");
                        continue;

                    case "dailyaward&reload":
                        if (AwardMgr.ReLoad())
                        {
                            Console.WriteLine("dailyaward is Reload!");
                            continue;
                        }
                        Console.WriteLine("dailyaward is Error!");
                        continue;

                    case "language&reload":
                        if (LanguageMgr.Reload(""))
                        {
                            Console.WriteLine("language is Reload!");
                            continue;
                        }
                        Console.WriteLine("language is Error!");
                        continue;

                    case "nickname":
                    {
                        Console.WriteLine("Please enter the nickname");
                        string nickName = Console.ReadLine();
                        string playerStringByPlayerNickName = WorldMgr.GetPlayerStringByPlayerNickName(nickName);
                        Console.WriteLine(playerStringByPlayerNickName);
                        continue;
                    }
                    }
                    if (text.Length > 0)
                    {
                        if (text[0] == '/')
                        {
                            text = text.Remove(0, 1);
                            text = text.Insert(0, "&");
                        }
                        try
                        {
                            if (!CommandMgr.HandleCommandNoPlvl(client, text))
                            {
                                Console.WriteLine("Unknown command: " + text);
                            }
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine(ex.ToString());
                        }
                    }
                }
                catch (Exception value)
                {
                    Console.WriteLine(value);
                }
            }
            if (GameServer.Instance != null)
            {
                GameServer.Instance.Stop();
            }
            LogManager.Shutdown();
        }