public PromotionsResponse CreatePromosResponse(PromotionEN pPromo) { PromotionsResponse response = new PromotionsResponse(); try { response.description = pPromo.Description; response.Method = pPromo.HttpMethod; response.Operator = pPromo.OperatorBrand; response.Tittle = pPromo.Title; response.URL = pPromo.URL; } catch (Exception ex) { Console.WriteLine(ex.Message); } return(response); }
public static string GetPromotions(string text) { if (Json.TryDeserialize(text, out PromotionsRequest request)) { var result = new PromotionsResponse { Promotions = DeserializePromotions(Database.GetPromotions(request.MaximumResults)) }; if (Json.TrySerialize(result, out string json)) { return(json); } else { return(FailedRequest); } } return(null); }
public static void Build(JSONObject response) { ResponseEvent responseEvent = Spil.MonoInstance.gameObject.AddComponent <ResponseEvent>(); responseEvent.eventName = response.GetField("name").str; if (response.HasField("type")) { responseEvent.type = response.GetField("type").str; } if (response.HasField("action")) { responseEvent.action = response.GetField("action").str; } if (response.HasField("data")) { responseEvent.data = response.GetField("data"); } if (responseEvent.type != null) { switch (responseEvent.type.ToLower().Trim()) { case "advertisement": AdvertisementResponse.ProcessAdvertisementResponse(responseEvent); break; case "overlay": OverlayResponse.ProcessOverlayResponse(responseEvent); break; case "gameconfig": ConfigResponse.ProcessConfigResponse(responseEvent); break; case "packages": PackagesResponse.ProcessPackagesResponse(responseEvent); break; case "notification": break; case "gamedata": GameDataResponse.ProcessGameDataResponse(responseEvent); break; case "promotions": PromotionsResponse.ProcessPromotionResponse(responseEvent); break; case "userdata": UserDataResponse.ProcessUserDataResponse(responseEvent); break; case "playerdata": PlayerDataResponse.ProcessPlayerDataResponse(responseEvent); break; case "gamestate": GameStateResponse.ProcessGameStateResponse(responseEvent); break; case "reward": RewardResponse.ProcessRewardResponse(responseEvent); break; case "liveevent": LiveEventResponse.ProcessLiveEventResponse(responseEvent); break; case "authentication": SocialLoginResponse.ProcessSocialLoginResponse(responseEvent); break; } } GameObject.Destroy(responseEvent); }