protected virtual void PromoteMenuSelect() { board.Mark(currentlySelectedPiece.GetPiecePosition(), Promote.Promotes(promoteType, (Pawn)currentlySelectedPiece)); drawPiece.ChangeModelType(currentlySelectedPiece.GetPiecePosition(), promoteType, currentlySelectedPiece.GetTeam()); DrawPiece.ClearHighlight(); promoteMenu.SetActive(false); //SwitchTurnDisplay(); }