Example #1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        Projrctile missile = collider.gameObject.GetComponent <Projrctile>();

        if (missile)
        {
            health -= missile.getDamage();
            missile.Hit();
            if (health <= 0)
            {
                Die();
            }
        }
    }
    void OnTriggerEnter2D(Collider2D collider)
    {
        Projrctile missile = collider.gameObject.GetComponent <Projrctile>();

        if (missile)
        {
            Debug.Log("they met");
            health -= missile.getDamage();
            missile.Hit();
            if (health <= 0)
            {
                Die();
                Destroy(gameObject);
            }
        }
    }