Example #1
0
 public void ReturnObjToSpell(GameObject obj)
 {
     obj.SetActive(false);
     foreach (Transform child in obj.transform)
     {
         child.gameObject.SetActive(false);
     }
     if (returned)
     {
         //Debug.LogError("THIS IS WRONG");
         ProjectileParentPool.Give(obj);
         foreach (Transform child in obj.transform)
         {
             child.parent = ProjectilePool.projectilePoolInstance.transform;
             ProjectilePool.Give(child.gameObject);
         }
     }
     else
     {
         openObjs[obj.GetComponent <ProjectileController>().spellSeg].Add(obj);
     }
 }
Example #2
0
 public void ReturnProj()
 {
     returned = true;
     foreach (KeyValuePair <SpellCreationSegment, List <GameObject> > entry in openObjs)
     {
         foreach (GameObject obj in entry.Value)
         {
             ProjectileParentPool.Give(obj);
             List <Transform> objectsToReparent = new List <Transform>();
             foreach (Transform child in obj.transform)
             {
                 objectsToReparent.Add(child);
             }
             foreach (Transform t in objectsToReparent)
             {
                 t.parent = ProjectilePool.projectilePoolInstance.transform;
                 ProjectilePool.Give(t.gameObject);
             }
         }
     }
     openObjs.Clear();
 }