Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (target != null)
        {
            projectile.setDirection(Vector3.Slerp(projectile.MoveDirection, (target.position - projectile.transform.position), Time.deltaTime * homingSpeed));
            time -= Time.deltaTime;

            if (time <= 0)
            {
                target = null;
                time   = traceTime;
            }
        }
        else
        {
        }
    }