Example #1
0
 public void SetProjectile(float area_of_effect, float base_damage, float damage_distance_factor)
 {
     projectile_explosion.SetExplosion(area_of_effect, base_damage, damage_distance_factor, null);
     coordinate.x = (platform.transform.position.x + coordinate_on_platform.x);
     coordinate.y = platform.transform.position.y + platform.transform.lossyScale.y;
     coordinate.z = (platform.transform.position.z + coordinate_on_platform.z);
 }
Example #2
0
    public void SetProjectile(float area_of_effect, float base_damage, float damage_distance_factor)
    {
        List <Debuffs> debuffs = new List <Debuffs>();

        debuffs.Add(Debuffs.freeze);
        projectile_explosion.SetExplosion(area_of_effect, base_damage, damage_distance_factor, debuffs);
    }
Example #3
0
 public void SetProjectile(float area_of_effect, float base_damage, float damage_distance_factor)
 {
     projectile_explosion.SetExplosion(area_of_effect, base_damage, damage_distance_factor, null);
     LobProjectile();
 }