//private bool hasCollided; void Awake() { //get parent controller projectileController = GetComponentInParent <ProjectileController> (); projectileDestroyer = GetComponentInParent <ProjectileDestroyer> (); print(message); //hasCollided = false; }
private bool DidHitProjectileDestroyer(Collider2D other) { ProjectileDestroyer destroyer = other.GetComponent <ProjectileDestroyer>(); if (destroyer != null) { Poof(); return(true); } return(false); }