void Awake()
 {
     projectileDestroy = GetComponent<ProjectileDestroy>();
     animator = GetComponent<Animator>();
     rb = GetComponent<Rigidbody2D>();
     renderer = GetComponent<SpriteRenderer>();
 }
 void Awake()
 {
     animator = GetComponent<Animator>();
     rb = GetComponent<Rigidbody2D>();
     projectileDestroy = GetComponent<ProjectileDestroy>();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     projectileDestroy = GetComponent <ProjectileDestroy>();
 }