void Awake() { projectileDestroy = GetComponent<ProjectileDestroy>(); animator = GetComponent<Animator>(); rb = GetComponent<Rigidbody2D>(); renderer = GetComponent<SpriteRenderer>(); }
void Awake() { animator = GetComponent<Animator>(); rb = GetComponent<Rigidbody2D>(); projectileDestroy = GetComponent<ProjectileDestroy>(); }
// Use this for initialization void Start() { projectileDestroy = GetComponent <ProjectileDestroy>(); }