private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Projectile_Asam" || collision.tag == "Projectile_Basa" || collision.tag == "Projectile_Netral")
     {
         PlayExplosion();
         Destroy(this.gameObject);
         if (this.gameObject.tag == "Balon_Asam")
         {
             ScoreController2 sc = FindObjectOfType <ScoreController2>();
             sc.addScore(10);
         }
         else if (this.gameObject.tag == "Balon_Basa")
         {
             ScoreController2 sc = FindObjectOfType <ScoreController2>();
             sc.addScore(10);
         }
         else if (this.gameObject.tag == "Balon_Netral")
         {
             ScoreController2 sc = FindObjectOfType <ScoreController2>();
             sc.addScore(10);
         }
         else
         {
             ScoreController2 sc = FindObjectOfType <ScoreController2>();
             sc.minScore(10);
         }
     }
     if (collision.tag == "Projectile_Asam")
     {
         ProjectileControl pj = FindObjectOfType <ProjectileControl>();
         pj.Activate_ASAM(false);
         pj.Reset();
         //PauseGame();
     }
     if (collision.tag == "Projectile_Basa")
     {
         ProjectileControl pj = FindObjectOfType <ProjectileControl>();
         pj.Activate_ASAM(false);
         pj.Reset();
         //PauseGame();
     }
     if (collision.tag == "Projectile_Netral")
     {
         ProjectileControl pj = FindObjectOfType <ProjectileControl>();
         pj.Activate_ASAM(false);
         pj.Reset();
         // PauseGame();
     }
 }