private void setupCameras() { mainCamera = GameObject.FindWithTag("MainCamera").camera; projectileCamera = GetComponentInChildren <ProjectileCamera>() as ProjectileCamera; //if (networkView.isMine){ mainCamera.GetComponent <CamSmoothFollow>().target = vehicleController.CenterOfMass; //} }
void getCameras() { mainCamera = GameObject.FindWithTag("MainCamera").camera; mapCamera = GameObject.FindWithTag("MapCamera").camera; projectileCamera = GetComponentInChildren<ProjectileCamera>() as ProjectileCamera; }
private void setupCameras() { mainCamera = GameObject.FindWithTag("MainCamera").camera; projectileCamera = GetComponentInChildren<ProjectileCamera>() as ProjectileCamera; //if (networkView.isMine){ mainCamera.GetComponent<CamSmoothFollow>().target = vehicleController.CenterOfMass; //} }
void getCameras() { mainCamera = GameObject.FindWithTag("MainCamera").camera; mapCamera = GameObject.FindWithTag("MapCamera").camera; projectileCamera = GetComponentInChildren <ProjectileCamera>() as ProjectileCamera; }