Example #1
0
        public static LSProjectile Create(string projCode, Vector3d position, Func <LSAgent, bool> agentConditional, Func <byte, bool> bucketConditional, Action <LSAgent> hitEffect)
        {
            curProj = RawCreate(projCode);

            int id = ProjectileBucket.Add(curProj);

            curProj.Prepare(id, position, agentConditional, bucketConditional, hitEffect, true);
            return(curProj);
        }
        public static LSProjectile Create(string projCode, Vector3d position, Func <RTSAgent, bool> agentConditional, Func <byte, bool> bucketConditional, Action <RTSAgent> onHit)
        {
            var curProj = RawCreate(projCode);

            int id = ProjectileBucket.Add(curProj);

            if (curProj != null)
            {
                curProj.Prepare(id, position, agentConditional, bucketConditional, onHit, true);
            }
            return(curProj);
        }