public void HandleProject_Add(Notify notify)
 {
     if (notify.Feedback == FeedBack.Success)
     {
         Project_AddRsp Rsp = Project_AddRsp.Parser.ParseFrom(notify.message);
         GameFacade.SendNotification(Protocol.Project_Check, CmdType.Presenter, Rsp.Projectlist);
         GameFacade.SendNotification(notify.Protocol, CmdType.Presenter);
     }
     else
     {
         GameFacade.SendNotification(notify.Protocol, CmdType.Presenter, notify.Feedback);
     }
 }
 public void SetProjectAdd(Notify notify)
 {
     if (notify.Feedback == FeedBack.Success)
     {
         Project_AddRsp addRsp = Project_AddRsp.Parser.ParseFrom(notify.message);
         projectList = addRsp.Projectlist;
         GameFacade.SendNotification(notify.Protocol, CmdType.Presenter, projectList);
     }
     else
     {
         GameFacade.SendNotification(notify.Protocol, CmdType.Error, notify.Feedback);
     }
 }