Example #1
0
    //#Skill
    public void sendProjectile(string path, string pathToEffect, Vector3 spawnPosition, Vector3 rotationInEuler)
    {
        ProjectTileInfo projectTileInfo = new ProjectTileInfo();

        projectTileInfo.pathToObject    = path;
        projectTileInfo.pathToEffect    = pathToEffect;
        projectTileInfo.spawnPosition   = spawnPosition;
        projectTileInfo.rotationInEuler = rotationInEuler;
        con.Send(PacketTypes.PROJECTILE_CREATE, projectTileInfo);
    }
Example #2
0
    public void onProjectTileCreate(NetworkMessage netMsg)
    {
        ProjectTileInfo pInfo = netMsg.ReadMessage <ProjectTileInfo>();

        GameObject skillPrefab       = (GameObject)Resources.Load(pInfo.pathToObject);
        GameObject skillEffectPrefab = (GameObject)Resources.Load(pInfo.pathToEffect);

        GameObject skillObject = Instantiate(skillPrefab);
        GameObject skillEffect = Instantiate(skillEffectPrefab);

        skillEffect.transform.SetParent(skillObject.transform);
        skillObject.transform.position = new Vector3(pInfo.spawnPosition.x, pInfo.spawnPosition.y + 1f, pInfo.spawnPosition.z);
        skillObject.transform.rotation = Quaternion.Euler(pInfo.rotationInEuler);
        NetworkServer.Spawn(skillObject);
    }
    public void LoadLowData()
    {
        {
            TextAsset    data    = Resources.Load("TestJson/Skill_Ability", typeof(TextAsset)) as TextAsset;
            StringReader sr      = new StringReader(data.text);
            string       strSrc  = sr.ReadToEnd();
            JSONObject   Ability = new JSONObject(strSrc);

            for (int i = 0; i < Ability.list.Count; i++)
            {
                AbilityInfo tmpInfo = new AbilityInfo();
                tmpInfo.Idx            = (uint)Ability[i]["Idx_ui"].n;
                tmpInfo.notiIdx        = (ushort)Ability[i]["notiIdx_us"].n;
                tmpInfo.targetEffect   = Ability[i]["targetEffect_c"].str;
                tmpInfo.skillType      = (byte)Ability[i]["skillType_b"].n;
                tmpInfo.applyTarget    = (byte)Ability[i]["applyTarget_b"].n;
                tmpInfo.eCount         = (byte)Ability[i]["eCount_b"].n;
                tmpInfo.targetCount    = (byte)Ability[i]["targetCount_b"].n;
                tmpInfo.rangeType      = (byte)Ability[i]["rangeType_b"].n;
                tmpInfo.radius         = (ushort)Ability[i]["radius_us"].n;
                tmpInfo.angle          = (ushort)Ability[i]["angle_us"].n;
                tmpInfo.rangeCenter    = (float)Ability[i]["rangeCenter_f"].n;
                tmpInfo.rangeRotation  = (float)Ability[i]["rangeRotation_f"].n;
                tmpInfo.baseFactor     = (byte)Ability[i]["baseFactor_b"].n;
                tmpInfo.eventValue     = (float)Ability[i]["eventValue_f"].n;
                tmpInfo.availableCnt   = (ushort)Ability[i]["availableCnt_us"].n;
                tmpInfo.targetSound    = (uint)Ability[i]["targetSound_ui"].n;
                tmpInfo.cameraShake    = (byte)Ability[i]["cameraShake_b"].n;
                tmpInfo.pushTime       = (float)Ability[i]["pushTime_f"].n;
                tmpInfo.pushpower      = (float)Ability[i]["pushpower_f"].n;
                tmpInfo.diePower       = (float)Ability[i]["diePower_f"].n;
                tmpInfo.stiffenTime    = (float)Ability[i]["stiffenTime_f"].n;
                tmpInfo.dieMinDistance = (float)Ability[i]["dieMinDistance_f"].n;
                tmpInfo.dieMaxDistance = (float)Ability[i]["dieMaxDistance_f"].n;

                AbilityInfoList.Add(tmpInfo);
            }
        }
        {
            TextAsset    data   = Resources.Load("TestJson/Skill_Action", typeof(TextAsset)) as TextAsset;
            StringReader sr     = new StringReader(data.text);
            string       strSrc = sr.ReadToEnd();
            JSONObject   Action = new JSONObject(strSrc);

            for (int i = 0; i < Action.list.Count; i++)
            {
                ActionInfo tmpInfo = new ActionInfo();
                tmpInfo.idx               = (uint)Action[i]["idx_ui"].n;
                tmpInfo.name              = (uint)Action[i]["name_ui"].n;
                tmpInfo.descrpition       = (uint)Action[i]["descrpition_ui"].n;
                tmpInfo.Icon              = (uint)Action[i]["Icon_ui"].n;
                tmpInfo.GlobalCooltime    = (float)Action[i]["GlobalCooltime_f"].n;
                tmpInfo.range             = (ushort)Action[i]["range_us"].n;
                tmpInfo.effectCallNotiIdx = (ushort)Action[i]["effectCallNotiIdx_us"].n;
                tmpInfo.needtarget        = (byte)Action[i]["needtarget_b"].n;
                tmpInfo.camera            = (byte)Action[i]["camera_b"].n;
                tmpInfo.skillpass         = (byte)Action[i]["skillpass_b"].n;
                tmpInfo.casttime          = (float)Action[i]["casttime_f"].n;
                tmpInfo.hittime           = (float)Action[i]["hittime_f"].n;
                tmpInfo.mergetime         = (float)Action[i]["mergetime_f"].n;
                tmpInfo.watingtime        = (float)Action[i]["watingtime_f"].n;
                tmpInfo.pabody            = (byte)Action[i]["pabody_b"].n;
                tmpInfo.emit              = (byte)Action[i]["emit_b"].n;

                ActionInfoDic.Add(tmpInfo.idx, tmpInfo);
            }
        }
        {
            TextAsset    data   = Resources.Load("TestJson/Skill_Buff", typeof(TextAsset)) as TextAsset;
            StringReader sr     = new StringReader(data.text);
            string       strSrc = sr.ReadToEnd();
            JSONObject   Buff   = new JSONObject(strSrc);

            for (int i = 0; i < Buff.list.Count; i++)
            {
                BuffInfo tmpInfo = new BuffInfo();
                tmpInfo.Indx          = (uint)Buff[i]["Indx_ui"].n;
                tmpInfo.name          = (uint)Buff[i]["name_ui"].n;
                tmpInfo.descrpition   = (uint)Buff[i]["descrpition_ui"].n;
                tmpInfo.icon          = Buff[i]["icon_c"].str;
                tmpInfo.effect        = Buff[i]["effect_c"].str;
                tmpInfo.effectBreak   = Buff[i]["effectBreak_c"].str;
                tmpInfo.buffcategory  = (byte)Buff[i]["buffcategory_b"].n;
                tmpInfo.buffAbility   = (byte)Buff[i]["buffAbility_b"].n;
                tmpInfo.buffType      = (byte)Buff[i]["buffType_b"].n;
                tmpInfo.buffGrade     = (byte)Buff[i]["buffGrade_b"].n;
                tmpInfo.startType     = (byte)Buff[i]["startType_b"].n;
                tmpInfo.CastingEffect = Buff[i]["CastingEffect_c"].str;
                tmpInfo.baseFactor    = (byte)Buff[i]["baseFactor_b"].n;
                tmpInfo.valueType     = (byte)Buff[i]["valueType_b"].n;
                tmpInfo.factorRate    = (uint)Buff[i]["factorRate_ui"].n;
                tmpInfo.bufflink      = (uint)Buff[i]["bufflink_ui"].n;
                tmpInfo.overLapCount  = (byte)Buff[i]["overLapCount_b"].n;
                tmpInfo.tic           = (float)Buff[i]["tic_f"].n;
                tmpInfo.buffDisplay   = (uint)Buff[i]["buffDisplay_ui"].n;
                tmpInfo.addBuffType   = (byte)Buff[i]["addBuffType_b"].n;

                BuffInfoDic.Add(tmpInfo.Indx, tmpInfo);
            }
        }
        {
            TextAsset    data      = Resources.Load("TestJson/Skill_BuffGroup", typeof(TextAsset)) as TextAsset;
            StringReader sr        = new StringReader(data.text);
            string       strSrc    = sr.ReadToEnd();
            JSONObject   BuffGroup = new JSONObject(strSrc);

            for (int i = 0; i < BuffGroup.list.Count; i++)
            {
                BuffGroupInfo tmpInfo = new BuffGroupInfo();
                tmpInfo.LogIdx      = (uint)BuffGroup[i]["LogIdx_ui"].n;
                tmpInfo.partnerType = (byte)BuffGroup[i]["partnerType_b"].n;
                tmpInfo.Indx        = (uint)BuffGroup[i]["Indx_ui"].n;
                tmpInfo.buffRate    = (float)BuffGroup[i]["buffRate_f"].n;
                tmpInfo.payType     = (byte)BuffGroup[i]["payType_b"].n;
                tmpInfo.cost        = (uint)BuffGroup[i]["cost_ui"].n;
                tmpInfo.resetBuff   = (byte)BuffGroup[i]["resetBuff_b"].n;

                BuffGroupInfoList.Add(tmpInfo);
            }
        }
        {
            TextAsset    data        = Resources.Load("TestJson/Skill_ProjectTile", typeof(TextAsset)) as TextAsset;
            StringReader sr          = new StringReader(data.text);
            string       strSrc      = sr.ReadToEnd();
            JSONObject   ProjectTile = new JSONObject(strSrc);

            for (int i = 0; i < ProjectTile.list.Count; i++)
            {
                ProjectTileInfo tmpInfo = new ProjectTileInfo();
                tmpInfo.idx            = (uint)ProjectTile[i]["idx_ui"].n;
                tmpInfo.prefab         = ProjectTile[i]["prefab_c"].str;
                tmpInfo.colideSound    = (uint)ProjectTile[i]["colideSound_ui"].n;
                tmpInfo.colideEffect   = ProjectTile[i]["colideEffect_c"].str;
                tmpInfo.Type           = (byte)ProjectTile[i]["Type_b"].n;
                tmpInfo.moveSpeed      = (float)ProjectTile[i]["moveSpeed_f"].n;
                tmpInfo.maxDistance    = (float)ProjectTile[i]["maxDistance_f"].n;
                tmpInfo.durationTime   = (float)ProjectTile[i]["durationTime_f"].n;
                tmpInfo.radius         = (ushort)ProjectTile[i]["radius_us"].n;
                tmpInfo.penetrate      = (byte)ProjectTile[i]["penetrate_b"].n;
                tmpInfo.penetrateCount = (byte)ProjectTile[i]["penetrateCount_b"].n;
                tmpInfo.availableCnt   = (ushort)ProjectTile[i]["availableCnt_us"].n;
                tmpInfo.damageinterval = (float)ProjectTile[i]["dmginterval_f"].n;
                tmpInfo.startType      = (byte)ProjectTile[i]["startType_b"].n;
                tmpInfo.startLocation  = (float)ProjectTile[i]["startLocation_f"].n;
                tmpInfo.yLocation      = (byte)ProjectTile[i]["yLocation_b"].n;
                tmpInfo.castDummy      = ProjectTile[i]["castDummy_c"].str;
                tmpInfo.callBuffIdx    = (uint)ProjectTile[i]["callBuffIdx_ui"].n;
                tmpInfo.ProjectSound   = (uint)ProjectTile[i]["ProjectSound_ui"].n;

                ProjectTileInfoDic.Add(tmpInfo.idx, tmpInfo);
            }
        }
        {
            TextAsset    data       = Resources.Load("TestJson/Skill_SkillLevel", typeof(TextAsset)) as TextAsset;
            StringReader sr         = new StringReader(data.text);
            string       strSrc     = sr.ReadToEnd();
            JSONObject   SkillLevel = new JSONObject(strSrc);

            for (int i = 0; i < SkillLevel.list.Count; i++)
            {
                SkillLevelInfo tmpInfo = new SkillLevelInfo();
                tmpInfo.Idx                     = (uint)SkillLevel[i]["Idx_ui"].n;
                tmpInfo.unitIdx                 = (uint)SkillLevel[i]["unitIdx_ui"].n;
                tmpInfo.skillIdx                = (uint)SkillLevel[i]["skillIdx_ui"].n;
                tmpInfo.name                    = (uint)SkillLevel[i]["name_ui"].n;
                tmpInfo.skilldesc               = (uint)SkillLevel[i]["skilldesc_ui"].n;
                tmpInfo.icon                    = (uint)SkillLevel[i]["icon_ui"].n;
                tmpInfo.skillLevel              = (uint)SkillLevel[i]["skillLevel_ui"].n;
                tmpInfo.LimitLv                 = (byte)SkillLevel[i]["LimitLv_b"].n;
                tmpInfo.SkillLevelUpStatusId    = (uint)SkillLevel[i]["SkillLevelUpStatusId_ui"].n;
                tmpInfo.SkillLevelUpItem1       = (uint)SkillLevel[i]["SkillLevelUpItem1_ui"].n;
                tmpInfo.SkillLevelUpItem1Count  = (uint)SkillLevel[i]["SkillLevelUpItem1Count_ui"].n;
                tmpInfo.SkillLevelUpItem2       = (uint)SkillLevel[i]["SkillLevelUpItem2_ui"].n;
                tmpInfo.SkillLevelUpItem2Count  = (uint)SkillLevel[i]["SkillLevelUpItem2Count_ui"].n;
                tmpInfo.CostGold                = (uint)SkillLevel[i]["CostGold_ui"].n;
                tmpInfo.rate                    = (uint)SkillLevel[i]["rate_ui"].n;
                tmpInfo.durationTime            = (float)SkillLevel[i]["durationTime_f"].n;
                tmpInfo.factorRate              = new JsonCustomData(SkillLevel[i]["factorRate_j"].ToString());
                tmpInfo.factor                  = (uint)SkillLevel[i]["factor_ui"].n;
                tmpInfo.SuperArmorDamage        = new JsonCustomData(SkillLevel[i]["SuperArmorDamage_j"].ToString());
                tmpInfo.SuperArmorRecovery      = new JsonCustomData(SkillLevel[i]["SuperArmorRecovery_j"].ToString());
                tmpInfo.cooltime                = (float)SkillLevel[i]["cooltime_f"].n;
                tmpInfo.callCastingBuffIdx      = (uint)SkillLevel[i]["callCastingBuffIdx_ui"].n;
                tmpInfo.CastingBuffDurationTime = (float)SkillLevel[i]["CastingBuffDurationTime_f"].n;
                tmpInfo.callBuffIdx             = new JsonCustomData(SkillLevel[i]["callBuffIdx_j"].ToString());
                tmpInfo.callAbilityIdx          = (uint)SkillLevel[i]["callAbilityIdx_ui"].n;
                tmpInfo.callChainIdx            = (uint)SkillLevel[i]["callChainIdx_ui"].n;
                tmpInfo.callChainTime           = (float)SkillLevel[i]["callChainTime_f"].n;
                tmpInfo.ignoreDef               = new JsonCustomData(SkillLevel[i]["ignoreDef_j"].ToString());

                SkillLevelInfoList.Add(tmpInfo);
            }
        }

        {
            TextAsset    data     = Resources.Load("TestJson/Skill_SkillSet", typeof(TextAsset)) as TextAsset;
            StringReader sr       = new StringReader(data.text);
            string       strSrc   = sr.ReadToEnd();
            JSONObject   SkillSet = new JSONObject(strSrc);

            for (int i = 0; i < SkillSet.list.Count; i++)
            {
                SkillSetInfo tmpInfo = new SkillSetInfo();
                tmpInfo.Id               = (uint)SkillSet[i]["Id_ui"].n;
                tmpInfo.Class            = (byte)SkillSet[i]["Class_b"].n;
                tmpInfo.Default          = (byte)SkillSet[i]["Default_b"].n;
                tmpInfo.SetName          = (uint)SkillSet[i]["SetName_ui"].n;
                tmpInfo.SetDescriptionId = (uint)SkillSet[i]["SetDescriptionId_ui"].n;
                tmpInfo.Icon             = (uint)SkillSet[i]["Icon_ui"].n;
                tmpInfo.AniPath          = SkillSet[i]["AniPath_c"].str;
                tmpInfo.AniId            = (uint)SkillSet[i]["AniId_ui"].n;
                tmpInfo.skill0           = new JsonCustomData(SkillSet[i]["skill0_j"].ToString());
                tmpInfo.skill1           = (uint)SkillSet[i]["skill1_ui"].n;
                tmpInfo.skill2           = (uint)SkillSet[i]["skill2_ui"].n;
                tmpInfo.skill3           = (uint)SkillSet[i]["skill3_ui"].n;
                tmpInfo.skill4           = (uint)SkillSet[i]["skill4_ui"].n;
                tmpInfo.Chain            = new JsonCustomData(SkillSet[i]["Chain_j"].ToString());

                SkillSetInfoDic.Add(tmpInfo.Id, tmpInfo);
            }
        }
    }