Example #1
0
        private static string ImportElement <T>(string unpackDirectory, List <string> filesToAddToContent,
                                                List <string> codeFiles, string elementName, string extension, ref string desiredNamespace, ref IElement newElement) where T : IElement
        {
            string targetCs = null;

            var whatToDeserialize = unpackDirectory + FileManager.RemovePath(elementName) + "." + extension;

            newElement = FileManager.XmlDeserialize <T>(whatToDeserialize);

            #region Get "Entities" or "Screens" depending on whether we're importing a Screen or Entity
            string ScreensOrEntities = null;


            if (newElement is EntitySave)
            {
                ScreensOrEntities = "Entities";
            }
            else
            {
                ScreensOrEntities = "Screens";
            }
            #endregion

            #region Create necessary directories
            string subdirectory = null;

            subdirectory = ScreensOrEntities + "/";
            if (!string.IsNullOrEmpty(elementName))
            {
                subdirectory += FileManager.GetDirectory(elementName, RelativeType.Relative);
            }
            string destinationDirectory = FileManager.RelativeDirectory + subdirectory;
            Directory.CreateDirectory(destinationDirectory);

            string contentDestinationDirectory =
                FileManager.GetDirectory(ProjectManager.MakeAbsolute("a.scnx", true)) + subdirectory + FileManager.RemovePath(elementName) + "/";
            Directory.CreateDirectory(contentDestinationDirectory);
            #endregion

            targetCs         = destinationDirectory + FileManager.RemovePath(elementName) + ".cs";
            desiredNamespace = ProjectManager.ProjectNamespace + "." + subdirectory.Substring(0, subdirectory.Length - 1).Replace("/", ".").Replace("\\", ".");

            string rootToReplace     = null;
            string rootToReplaceWith = ProjectManager.ProjectNamespace;

            foreach (string codeFile in codeFiles)
            {
                string source   = unpackDirectory + FileManager.RemovePath(codeFile);
                string target   = destinationDirectory + FileManager.RemovePath(codeFile);
                string contents = FileManager.FromFileText(source);
                string replacedNamespace;

                contents = CodeWriter.ReplaceNamespace(contents, desiredNamespace, out replacedNamespace);

                if (string.IsNullOrEmpty(rootToReplace))
                {
                    if (replacedNamespace.Contains('.'))
                    {
                        replacedNamespace = replacedNamespace.Substring(0, replacedNamespace.IndexOf('.'));
                    }
                    rootToReplace = replacedNamespace;
                }

                // Let's look for using statements for this namespace and replace them
                contents = contents.Replace("using " + rootToReplace, "using " + rootToReplaceWith);

                FileManager.SaveText(contents, target);
            }


            #region Copy all files to the necessary folder - asking the user to overwrite if the file already exists

            foreach (string fileToCopyUnmodified in filesToAddToContent)
            {
                string fileToCopy = fileToCopyUnmodified;

                DialogResult dialogResult = DialogResult.Yes;

                string destinationFolder = contentDestinationDirectory;

                if (fileToCopy.StartsWith("__external/"))
                {
                    destinationFolder = FileManager.GetDirectory(ProjectManager.MakeAbsolute("a.scnx", true));
                    int indexOfSlash = fileToCopy.IndexOf("/");
                    fileToCopy = fileToCopy.Substring(indexOfSlash + 1);
                }

                if (File.Exists(destinationFolder + fileToCopy))
                {
                    dialogResult = MessageBox.Show("The following file already exists:\n\n" +
                                                   destinationFolder + fileToCopy + "\n\nOverwrite this file?", "Overwrite file?",
                                                   MessageBoxButtons.YesNo);
                }

                if (dialogResult == DialogResult.Yes)
                {
                    string directoryToCreate = FileManager.GetDirectory(destinationFolder + fileToCopy);

                    Directory.CreateDirectory(directoryToCreate);

                    File.Copy(unpackDirectory + fileToCopyUnmodified, destinationFolder + fileToCopy, true);
                }
            }

            #endregion



            int startOfName = ProjectManager.ProjectNamespace.Length + 1 + (ScreensOrEntities + ".").Length;

            string prependToName = null;

            if (startOfName < desiredNamespace.Length)
            {
                prependToName = desiredNamespace.Substring(startOfName, desiredNamespace.Length - startOfName);
            }
            if (!string.IsNullOrEmpty(prependToName))
            {
                newElement.Name = ScreensOrEntities + "\\" + prependToName + "\\" + newElement.ClassName;
            }


            #region Prepend or remove "Content/" if necessary.  This is needed depending on which project type the file is being exported from and imported to

            // Store off the old name to new name
            // association when and if ReferencedFileSaves
            // are changed by adding/removing "Content/".
            Dictionary <string, string> oldNameNewNameDictionary = new Dictionary <string, string>();

            foreach (ReferencedFileSave rfs in newElement.ReferencedFiles)
            {
                if (rfs.Name.StartsWith("Content/"))
                {
                    string newName = rfs.Name.Substring("Content/".Length);
                    oldNameNewNameDictionary.Add(rfs.Name, newName);
                    rfs.SetNameNoCall(newName);
                }
            }

            // We may have changed the Name of ReferencedFileSaves
            // If so, we need to see if any NamedObjectSaves reference
            // these ReferencedFileSaves, and if so change those as well.
            foreach (NamedObjectSave nos in newElement.NamedObjects)
            {
                if (!string.IsNullOrEmpty(nos.SourceFile) && oldNameNewNameDictionary.ContainsKey(nos.SourceFile))
                {
                    nos.SourceFile = oldNameNewNameDictionary[nos.SourceFile];
                }

                foreach (NamedObjectSave containedNos in nos.ContainedObjects)
                {
                    if (!string.IsNullOrEmpty(containedNos.SourceFile) && oldNameNewNameDictionary.ContainsKey(containedNos.SourceFile))
                    {
                        containedNos.SourceFile = oldNameNewNameDictionary[containedNos.SourceFile];
                    }
                }
            }

            #endregion

            #region Add the Screen or Entity to the ProjectManager

            if (newElement is ScreenSave)
            {
                ProjectManager.AddScreen((ScreenSave)newElement, true);
            }
            else
            {
                GlueCommands.Self.GluxCommands.EntityCommands.AddEntity((EntitySave)newElement, true);
            }

            #endregion

            string directory = FileManager.GetDirectory(newElement.Name);

            AddAdditionalCodeFilesToProject(codeFiles, directory);


            return(targetCs);
        }
Example #2
0
 public SaveClasses.ScreenSave AddScreen(string screenName)
 {
     return(ProjectManager.AddScreen(screenName));
 }