public void Update(DestinyCharacterResponse?other) { if (other is null) { return; } if (!Inventory.DeepEquals(other.Inventory)) { Inventory.Update(other.Inventory); OnPropertyChanged(nameof(Inventory)); } if (!Character.DeepEquals(other.Character)) { Character.Update(other.Character); OnPropertyChanged(nameof(Character)); } if (!Progressions.DeepEquals(other.Progressions)) { Progressions.Update(other.Progressions); OnPropertyChanged(nameof(Progressions)); } if (!RenderData.DeepEquals(other.RenderData)) { RenderData.Update(other.RenderData); OnPropertyChanged(nameof(RenderData)); } if (!Activities.DeepEquals(other.Activities)) { Activities.Update(other.Activities); OnPropertyChanged(nameof(Activities)); } if (!Equipment.DeepEquals(other.Equipment)) { Equipment.Update(other.Equipment); OnPropertyChanged(nameof(Equipment)); } if (!Kiosks.DeepEquals(other.Kiosks)) { Kiosks.Update(other.Kiosks); OnPropertyChanged(nameof(Kiosks)); } if (!PlugSets.DeepEquals(other.PlugSets)) { PlugSets.Update(other.PlugSets); OnPropertyChanged(nameof(PlugSets)); } if (!PresentationNodes.DeepEquals(other.PresentationNodes)) { PresentationNodes.Update(other.PresentationNodes); OnPropertyChanged(nameof(PresentationNodes)); } if (!Records.DeepEquals(other.Records)) { Records.Update(other.Records); OnPropertyChanged(nameof(Records)); } if (!Collectibles.DeepEquals(other.Collectibles)) { Collectibles.Update(other.Collectibles); OnPropertyChanged(nameof(Collectibles)); } if (!ItemComponents.DeepEquals(other.ItemComponents)) { ItemComponents.Update(other.ItemComponents); OnPropertyChanged(nameof(ItemComponents)); } if (!UninstancedItemComponents.DeepEquals(other.UninstancedItemComponents)) { UninstancedItemComponents.Update(other.UninstancedItemComponents); OnPropertyChanged(nameof(UninstancedItemComponents)); } if (!CurrencyLookups.DeepEquals(other.CurrencyLookups)) { CurrencyLookups.Update(other.CurrencyLookups); OnPropertyChanged(nameof(CurrencyLookups)); } }