Example #1
0
    protected override void ShowProgress()
    {
        ProgressTransform.localScale = new Vector2((ActionTime / MaxKeyDownTime), (ActionTime / MaxKeyDownTime));

        if (!_isValidTime && ActionTime > MinKeyDownTime)
        {
            _isValidTime = true;
            ProgressTransform.Find("Progress").GetComponent <Renderer>().material.SetColor("_Color", Color.green);
        }
    }
Example #2
0
 protected override void ResetProgress()
 {
     _isValidTime = false;
     ProgressTransform.localScale = new Vector2(0, 0);
     ProgressTransform.Find("Progress").GetComponent <Renderer>().material.SetColor("_Color", DefaultProgressColor);
 }