/// <summary>
 /// Initial a new LogFile-Writer
 /// </summary>
 /// <param name="procControle">Controle to controle the backup or restore process</param>
 /// <param name="procControle">Logfile Mode, create or restore a backup</param>
 /// <param name="progressStore">The store for the progress</param>
 /// <param name="writeLogFile">Should Logfiles been written. If it is false, no Logfiles will be created.</param>
 public LogFile(Settings.Settings procControle, TaskControle.ControleMode mode, ProgressStore progressStore, bool writeLogFile)
 {
     this._mode          = mode;
     this._progressStore = progressStore;
     this._procControle  = procControle;
     this._writeLogFile  = writeLogFile;
 }
Example #2
0
            /// <summary>
            /// Set controles for state: DeleteBusy
            /// </summary>
            internal void SetPRogress_DeleteBusy(ProgressStore progressStore)
            {
                LabelInv.Text(this._progressControle.lblStepText, Stringtable._0x0022);
                TextBoxInv.Text(this._progressControle.txtCopyElapsed, this.TimeSpanForamt(this._progressControle.ElapsedTime));

                this._setControleValue.SetProgressCluster(this._progressControle.expActualDir, progressStore.DirectroyFiles);
                this._setControleValue.SetProgressCluster(this._progressControle.expActualFile, progressStore.FileBytes);
            }
 /// <summary>
 /// Iniital a new ProgressState with ProgressStore
 /// </summary>
 /// <param name="progressStore">The prograss store</param>
 /// <param name="forceReportProgress">Should reporting the prgoress been forced</param>
 public ProgressState(ProgressStore progressStore, bool forceReportProgress)
 {
     if (progressStore != null)
     {
         this.ProgressStore = progressStore.Clone();
     }
     this.ForceReportProgress = forceReportProgress;
 }
Example #4
0
            /// <summary>
            /// Set controles for state: CountBusy
            /// </summary>
            internal void SetPRogress_CountBusy(ProgressStore progressStore)
            {
                LabelInv.Text(this._progressControle.lblStepText, Stringtable._0x0016);
                TextBoxInv.Text(this._progressControle.txtCopyElapsed, this.TimeSpanForamt(this._progressControle.ElapsedTime));

                this._setControleValue.SetProgressCluster(this._progressControle.expAllItems, progressStore.TotalItems);
                this._setControleValue.SetProgressCluster(this._progressControle.expAllByte, progressStore.TotalBytes);
                this._setControleValue.SetProgressCluster(this._progressControle.expAllDir, progressStore.DirectroyFiles);
                this._setControleValue.SetProgressCluster(this._progressControle.expActualDir, progressStore.DirectroyFiles);
            }
Example #5
0
            /// <summary>
            /// Set controles for state: CopyStart
            /// Also set progress start time
            /// </summary>
            internal void SetProgress_CopyStart(ProgressStore progressStore)
            {
                DateTime StartTime = DateTime.Now;

                this._progressControle._progressStart = StartTime;
                // Set controles
                this._setControleValue.InitialControles();
                LabelInv.Text(this._progressControle.lblStepText, Stringtable._0x0018);

                TextBoxInv.Text(this._progressControle.txtCopyStart, StartTime.ToString(FORMAT_TIME));
                if (progressStore.TotalItems.MaxValue == null)
                {
                    ExtProgrBarInv.Style(this._progressControle.expAllByte, ProgressBarStyle.Marquee);
                    ExtProgrBarInv.Style(this._progressControle.expAllDir, ProgressBarStyle.Marquee);
                    this._progressControle.expAllItems.Style = ProgressBarStyle.Marquee;
                }
            }
Example #6
0
            /// <summary>
            /// Set controles for state: CopyBusy
            /// </summary>
            internal void SetProgress_CopyBusy(ProgressStore progressStore)
            {
                LabelInv.Text(this._progressControle.lblStepText, Stringtable._0x0019);
                TextBoxInv.Text(this._progressControle.txtCopyElapsed, this.TimeSpanForamt(this._progressControle.ElapsedTime));
                TextBoxInv.Text(this._progressControle._conclusionDirectoriesTextBox, string.Format(FORMAT_VALUE, progressStore.TotalDirectories.ActualValue));
                TextBoxInv.Text(this._progressControle._conclusionFilesTextBox, string.Format(FORMAT_VALUE, progressStore.TotalFiles.ActualValue));

                this._setControleValue.SetProgressCluster(this._progressControle.expAllItems, progressStore.TotalItems);
                this._setControleValue.SetProgressCluster(this._progressControle.expAllByte, progressStore.TotalBytes);
                this._setControleValue.SetProgressCluster(this._progressControle.expAllDir, progressStore.TotalDirectories);
                this._setControleValue.SetProgressCluster(this._progressControle.expActualDir, progressStore.DirectroyFiles);
                this._setControleValue.SetProgressCluster(this._progressControle.expActualFile, progressStore.FileBytes);

                // Get remaining time if counting was done
                if (progressStore.TotalItems.MaxValue != null && progressStore.TotalItems.MaxValue > 0)
                {
                    TimeSpan RemainingTimeByte = OLKI.Toolbox.Common.Matehmatics.RemainingTime(this._progressControle.ElapsedTime, progressStore.TotalBytes.ActualValue, progressStore.TotalBytes.MaxValue);
                    TimeSpan RemainingTimeItem = OLKI.Toolbox.Common.Matehmatics.RemainingTime(this._progressControle.ElapsedTime, progressStore.TotalItems.ActualValue, progressStore.TotalItems.MaxValue);
                    TimeSpan RemainingTime     = RemainingTimeByte > RemainingTimeItem ? RemainingTimeByte : RemainingTimeItem;
                    TextBoxInv.Text(this._progressControle.txtCopyRemainTime, this.TimeSpanForamt(RemainingTime));
                }
            }
        /// <summary>
        /// Clone the ProgressStore
        /// </summary>
        /// <returns>The cloned ProgressStore</returns>
        public ProgressStore Clone()
        {
            ProgressStore ThisClone = (ProgressStore)this.MemberwiseClone();

            return(ThisClone);
        }
        private void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
        {
            // Use the progress in percentage to differ the different steps.
            // It looks a little bit stange. The real progress is stored in an member of this class.
            // Try to save the step in an member, lead to glitches. I used the ProgressPercentage as work around
            ProgressState ProgressState = (ProgressState)e.UserState;

            // Report Progress by time Interval or if report is forced
            if (ProgressState.ForceReportProgress || this._uscProgress.CheckUpdateInterval(this._lastReportTime))
            {
                this._lastReportTime = DateTime.Now;

                this._taskStep = (TaskStep)e.ProgressPercentage;
                if (this._taskStep != TaskStep.Copy_Busy)
                {
                    _ = this._taskStep;
                }
                switch (this._taskStep)
                {
                case TaskStep.Count_Start:
                    this._logFile.WriteCountStart();
                    this._uscProgress.SetProgressStates.SetProgress_CountStart();
                    break;

                case TaskStep.Count_Busy:
                    this._uscProgress.SetProgressStates.SetPRogress_CountBusy(ProgressState.ProgressStore);
                    break;

                case TaskStep.Count_Finish:
                    this._logFile.WriteCountFinish();
                    this._uscProgress.SetProgressStates.SetProgress_CountFinish();
                    break;

                case TaskStep.Copy_Start:
                    this._logFile.WriteCopyStart();
                    this._uscProgress.SetProgressStates.SetProgress_CopyStart(ProgressState.ProgressStore);
                    break;

                case TaskStep.Copy_Busy:
                    this._uscProgress.SetProgressStates.SetProgress_CopyBusy(ProgressState.ProgressStore);
                    break;

                case TaskStep.Copy_Finish:
                    this._logFile.WriteCopyFinish();
                    this._uscProgress.SetProgressStates.SetProgress_CopyFinish();
                    break;

                case TaskStep.DeleteOldItems_Start:
                    this._logFile.WriteDeleteSart();
                    this._uscProgress.SetProgressStates.SetProgress_DeleteStart();
                    break;

                case TaskStep.DeleteOldItems_Busy:
                    this._uscProgress.SetProgressStates.SetPRogress_DeleteBusy(ProgressState.ProgressStore);
                    break;

                case TaskStep.DeleteOldItems_Finish:
                    this._logFile.WriteDeleteFinish();
                    this._uscProgress.SetProgressStates.SetProgress_DeleteFinish();
                    break;

                case TaskStep.Cancel:
                    this._uscProgress.SetProgressStates.SetProgress_Cancel();
                    break;

                case TaskStep.Exception:
                    this._logFile.WriteException(ProgressState.ProgressStore.Exception);
                    this._uscProgress.SetProgressStates.SetProgress_Exception(ProgressState.ProgressStore.Exception);
                    if (ProgressState.ProgressStore.Exception.Level != TaskException.ExceptionLevel.Critical)
                    {
                        ProgressState.ProgressStore.Exception = null;
                    }
                    break;

                default:
                    throw new ArgumentException("uscTaskControle->worker_ProgressChanged->Invalid value", nameof(this._taskStep));
                }
            }
            this._progressStore = ProgressState.ProgressStore;
        }
        private void worker_DoWork(object sender, DoWorkEventArgs e)
        {
            BackgroundWorker worker = sender as BackgroundWorker;

            //Initial Progress Store
            this._progressStore = new ProgressStore();
            //The procedures use Invoke, otherwise the application will crash in some conditions.
            //This can also be prevented by replace this two function calls to the _worker_ProgressChanged function
            this._uscProgress.SetProgressStates.SetControlesValue.InitialControles();

            //Initial LogFile Writer
            this._logFile = new LogFile(this._projectManager.ActiveProject.Settings, this.Mode, this._progressStore, this.chkLogFileCreate.Checked)
            {
                LogFilePath = this._logFilePath
            };
            this._logFile.WriteHead(this.txtHandleExistingFileText.Text);

            this._uscProgress.SetProgressStates.ClearExceptionlog();

            try
            {
                // Count Data
                if (this.chkCountItemsAndBytes.Checked)
                {
                    // Initial counter
                    this._counter.Project = this._projectManager.ActiveProject;

                    //Start count progress
                    worker.ReportProgress((int)TaskStep.Count_Start, new ProgressState(this._progressStore, true));
                    switch (this._mode)
                    {
                    //Start Counting in backup mode
                    case ControleMode.CreateBackup:
                        this._counter.Backup(worker, e, this._progressStore);
                        break;

                    //Start Counting in restore mode
                    case ControleMode.RestoreBackup:
                        this._counter.Restore(worker, e, this._progressStore);
                        break;

                    default:
                        throw new ArgumentException("uscTaskControle->worker_DoWork(Count)->Invalid value", nameof(this._mode));
                    }
                    worker.ReportProgress((int)TaskStep.Count_Finish, new ProgressState(this._progressStore, true));
                }

                //Copy Data
                if (this.chkCopyData.Checked)
                {
                    // Initial copier
                    this._copier = new CopyItems(this._mainForm)
                    {
                        Project = this._projectManager.ActiveProject
                    };

                    //Start copy progress
                    worker.ReportProgress((int)TaskStep.Copy_Start, new ProgressState(this._progressStore, true));
                    switch (this._mode)
                    {
                    //Start Counting in backup mode
                    case ControleMode.CreateBackup:
                        this._copier.Backup(worker, e, this._progressStore);
                        break;

                    //Start Counting in restore mode
                    case ControleMode.RestoreBackup:
                        switch ((DialogResult)this.Invoke((Func <DialogResult>)(() => MessageBox.Show(this._mainForm, Properties.Stringtable._0x002Fm, Properties.Stringtable._0x002Fc, MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1))))
                        {
                        case DialogResult.Yes:
                            this._copier.Restore(worker, e, this._progressStore);
                            break;

                        case DialogResult.No:
                        case DialogResult.Cancel:
                            if (worker.IsBusy)
                            {
                                worker.CancelAsync();
                            }
                            break;

                        default:
                            break;
                        }
                        break;

                    default:
                        throw new ArgumentException("uscTaskControle->worker_DoWork(CopyData)->Invalid value", nameof(this._mode));
                    }
                    if (!e.Cancel)
                    {
                        worker.ReportProgress((int)TaskStep.Copy_Finish, new ProgressState(true));
                    }
                }

                //Delete old Data at Backup Target
                if (this._mode == ControleMode.CreateBackup && this.chkRootDirectory.Checked && this.chkDeleteOld.Checked)
                {
                    // Initial deleter
                    this._deleter = new DeleteOldItems()
                    {
                        Project = this._projectManager.ActiveProject
                    };

                    //Start delete old items
                    worker.ReportProgress((int)TaskStep.DeleteOldItems_Start, new ProgressState(this._progressStore, true));
                    this._deleter.Backup(worker, e, this._progressStore);
                    if (!e.Cancel)
                    {
                        worker.ReportProgress((int)TaskStep.DeleteOldItems_Finish, new ProgressState(true));
                    }
                }
            }
            catch (Exception ex)
            {
                this._progressStore.Exception = new TaskException
                {
                    Description = "",
                    Exception   = ex,
                    Level       = TaskException.ExceptionLevel.Critical,
                    Source      = "",
                    Target      = ""
                };
                worker.ReportProgress((int)TaskControle.TaskStep.Exception, new ProgressState(this._progressStore, true));
            }
        }
 /// <summary>
 /// Iniital a new ProgressState with ProgressStore
 /// </summary>
 /// <param name="progressStore">The prograss store</param>
 public ProgressState(ProgressStore progressStore) : this(progressStore, DEFAULT_FORCE_REPORT_PROGRRESS)
 {
 }